Island Saver Review
Posted: 6 months ago, last updated 5 weeks ago.
You explore island areas, collecting letters for coins that unlock more areas. There are 42 animals to save and then ride to new areas. There's also egg collecting side missions to help the Kiwi. You gain coins by cleaning up litter and goop depositing them with animals that balloon-up with coins like a piggy bank. This starts the journey of learning about saving which extends to the fundamentals of using a bank account, paying taxes and earning interest.
If Animal Crossing is a capitalism simulator, then Island Saver is its banking based cousin. Games like this are good at helping teach children about the value of money.
- Dinosaur Island expansion adds a new adventure with dinosaur animals and a new character Newton, who helps you use your money sense to help him escape his debt.
- Fantasy Island expansion adds Floating Islands with mythical creatures. You can also use your money sense to help Rainbow Cat’s smoothie business get back up and running.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
View Control Mapping: You can view a map of controls during play.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse and Keys: Can play with mouse and multiple keys.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Play Without Hearing: No audio cues are necessary to play the game well
Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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