Jedi Fallen Order Review

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Posted: 6 months ago, last updated 3 weeks ago.

Author: Andy Robertson.

OverviewOverview

Star Wars Jedi: Fallen Order is a fighting-adventure game set five years after Star Wars: Episode III – Revenge of the Sith and 14 years before Star Wars: Episode IV – A New Hope. Young Jedi Padawan Cal Kestis is hunted through the galaxy by the Galactic Empire, while trying to complete his Jedi training and restore the now wiped out Jedi Order.

You navigate different worlds, encountering different enemies and taking on a range of missions. It plays similarly to the Batman Arkham games, with hard-hitting tactical combat being matched with traversal. Like that game, Fallen Order is an open rather than open-world game, where you unlock more areas to explore as you progress.

The fighting is largely tactical lightsaber fights. Enemies include imperial soldiers, indigenous animals and sci-fi creatures. You improve your fighting abilities as the stories progress and work through a detailed skill tree.

It's a hard game, although not as unforgiving as Dark Souls, but there are difficulty settings that you can use to make the experience more manageable.

DetailsDetails

Rating: PEGI 16+, ESRB TEEN

Release Date: 15/01/2019

Platforms: PC, PlayStation 4 and Xbox One.

Genres: Action, Adventure, Fighting, Narrative and Shooting.

 

CommitmentCommitment

Duration: This game will take between 17 hours and 22 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Although there are no in-game purchases you can get extra skins and background content (Crimson BD-1 skin, Crimson Mantis skin, Digital art book, “Director’s Cut” behind the scenes videos) by purchasing the Deluxe version. If you have EA Access you get a discounted price and extra Vanguard BD-1 and Vanguard Mantis skins.

Age RatingsAge Ratings

Rated PEGI 16 with sustained depictions of violence towards human characters and strong violence. Violence consists of frequent lightsabre battles between your player and members of the Empire forces. While there are no blood or visible wounds shown, responses to the violence are realistic but not gross, even when a fantasy character has a hand cut off. When defeated, enemies fall to the ground and remain there for a short while, enough to pile up in busy areas.

ESRB TEEN for mild language and violence.

AccessibilityAccessibility

Customize game difficulty by adjusting enemies and combat targeting. Auto-targeting also helps. You can opt to skip sections where you rapidly press buttons to advance. You can disable the need to hold a button to climb. Holding a button to confirm/interact with something can be changed to a button press.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Customise Difficulty: Customise different aspects of the game.

Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Mouse and Keys: Can play with mouse and multiple keys.

Mouse and Controller: Can play with mouse and controller simultaneously.

Remap Controls

You can customise the controls for the game as follows:

Remap Buttons: Re-map all buttons/keys.

Invert X/Y Axis: You can invert the direction required to control looking and aiming.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Customise Audio Levels: Control volume levels of specific events and elements in the game.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.

System Settings

Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


 




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