Jedi Fallen Order Review
Posted: 9 months ago, last updated 2 days ago.
Author: @GeekDadGamer, @JonahMonaghan and Jo Robertson.
Overview
You navigate different worlds, encountering different enemies and taking on a range of missions. It plays similarly to the Batman Arkham games, with hard-hitting tactical combat being matched with traversal. Like that game, Fallen Order is an open rather than open-world game, where you unlock more areas to explore as you progress.
The fighting is largely tactical lightsaber fights. Enemies include imperial soldiers, indigenous animals and sci-fi creatures. You improve your fighting abilities as the stories progress and work through a detailed skill tree.
It's a hard game, although not as unforgiving as Dark Souls, but there are difficulty settings that you can use to make the experience more manageable.
Game Details
Tips
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Commitment
Costs
Although there are no in-game purchases you can get extra skins and background content (Crimson BD-1 skin, Crimson Mantis skin, Digital art book, “Director’s Cut” behind the scenes videos) by purchasing the Deluxe version. If you have EA Access you get a discounted price and extra Vanguard BD-1 and Vanguard Mantis skins.
Age Ratings
Rated PEGI 16 with sustained depictions of violence towards human characters and strong violence. Violence consists of frequent lightsabre battles between your player and members of the Empire forces. While there are no blood or visible wounds shown, responses to the violence are realistic but not gross, even when a fantasy character has a hand cut off. When defeated, enemies fall to the ground and remain there for a short while, enough to pile up in busy areas.
ESRB TEEN for mild language and violence.
Accessibility
Difficulty
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
Adjustable Anytime: You can adjust the difficulty while playing.
Assistance
View Control Mapping: You can view a map of controls during play.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
Reading
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Text Visibility
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Subtitles
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Controls
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Mouse and Keys: Can play with mouse and multiple keys.
Mouse and Controller: Can play with mouse and controller simultaneously.
Remap Controls
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Image
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Audio
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
System Settings
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer and @JonahMonaghan

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