Lair Of The Clockwork God Review

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Posted: 5 months ago, last updated 5 weeks ago.

Author: Andy Robertson and Ellen Robertson.

OverviewOverview

Lair Of The Clockwork God is an adventure played with two characters from different game genres. Ben is a die-hard, old-school LucasArts Adventure fan, one foot stuck in the 90s. Dan is younger, running and jumping platform character, he's hip, he's sensitive, and his nose is a different colour to the rest of his face.

You play the adventure, solving puzzles, interacting with other characters and finding useful objects by switching between the platform play and the point-and-click adventure investigation.

Dan and Ben have stared in other games from the developer, but this one stands in its own right. It's a game about getting older and the fear of getting left behind by new ways of playing, living and loving.

"Ben still lives by the self-set rules of ‘90s point-and-click adventures," writes one reviewer, "perambulating levels with one eyebrow raised, and refusing to climb over even the smallest of ledges. Dan, meanwhile, breathlessly chases relevance, ditching the conventions of a dying genre to mantle through the world in the style of popular platformers instead."

In the funny writing, sometimes puerile humour are more tender moments where the characters move towards accepting the turning of the years.

DetailsDetails

Rating: PEGI 18+, ESRB MATURE 17+

Release Date: 21/02/2020

Platforms: Nintendo Switch, PC and Xbox One.

Genres: Action, Adventure, Narrative and Platform.

Developer: @danthat

 

CommitmentCommitment

Duration: This game will take between 9 hours and 10 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Rated PEGI 18 for Strong Language, Use of Alcohol/Tobacco

ESRB MATURE 17+ Blood, Crude Humor, Strong Language, Suggestive Themes, Use of Alcohol, Violence

The developers describe the content as, "frequent swearing, but cartoon violence and no nudity/sex".

AccessibilityAccessibility

The point and click puzzles need a lot of attention to detail and belligerent experimentation to solve. Platforming is easier and has an assistance slider to adjust the difficulty. You can also reduce the level of reading if you want.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Select Difficulty: Select difficulty from a range of presets.

Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Extensive Complex Reading: Extensive reading required.

Large Clear Text: Text is large and clear, or can be adjusted to be.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

No Screen Shake: No screen shake effect or this can be disabled.

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.

Supported by PlayabilityInitiative


 




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