Lair Of The Clockwork God Review
Posted: 10 months ago, last updated 7 weeks ago.
You play the adventure, solving puzzles, interacting with other characters and finding useful objects by switching between the platform play and the point-and-click adventure investigation.
Dan and Ben have stared in other games from the developer, but this one stands in its own right. It's a game about getting older and the fear of getting left behind by new ways of playing, living and loving.
"Ben still lives by the self-set rules of ‘90s point-and-click adventures," writes one reviewer, "perambulating levels with one eyebrow raised, and refusing to climb over even the smallest of ledges. Dan, meanwhile, breathlessly chases relevance, ditching the conventions of a dying genre to mantle through the world in the style of popular platformers instead."
Amongst the funny writing, sometimes puerile humour are more tender moments where the characters move towards accepting the turning of the years.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
How much reading or listening comprehension is required, and how accessible this is.
Extensive Complex Reading: Extensive reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
No Screen Shake: No screen shake effect or this can be disabled.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
Supported by PlayabilityInitiative
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