Legends of Runeterra Review
Posted: 8 weeks ago.
Unlike other deck-builder games, Legends of Runeterra requires you to not only play the right card, but decide where to play it. By carefully choosing cards for particular lanes you can take on enemies cards and win. You can also ensure neighbouring cards are of the right alignment and can help your attack. Like Chess, you take turns to select and play attacking cards. Although here you can also play defensive cards when it's not your attack.
Since Legends of Runeterra is a collectible card game, another element is collecting cards to build a variety of decks. Along with earning new packs to get new cards, you can also improve cards via the crafting system. This system lets you build the deck you want without leaving everything to chance.
Unlike most card games you cannot buy card packs, but you can buy the important wildcards. All other in-game purchases are cosmetic only and do not impact gameplay: card backs, emotes, and in-game characters.You don’t need a paid subscription to play this game online.
Rated PEGI 7+ for violence, fear. Some of the cards depict scary looking monsters, and scenes of implied violence, such as a man who has been shot through with arrows but continues to fight. These still images may be disturbing to younger children.
Rated ESRB TEEN for alcohol reference, blood, fantasy violence, mild suggestive themes. arge blood-splatter effects sometimes appear on players' screen. Larger illustrations of cards may depict instances of violence: a character impaled by arrows; creatures slashing at enemies; an armored knight cut in half. Some cards depict characters in revealing outfits (e.g., deep cleavage). A handful of cards show characters holding mugs of beer; one picture is accompanied by a description that reads, “We used all our best booze jokes on the unit's script..."
Users Interact: The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Competitive Difficulty: Difficulty not adjustable, because you compete against other players.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Some spoken content has subtitles: Some spoken content has subtitles.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
One Tap Targeted: Play with touchscreen, tap in specific locations.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
How you can communicate with other players in the game and what options are available to customise and control this interaction.
Preset Chat: Communicate with other players with word-less icons, sounds or preset phrases.
Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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