Little Nightmares (Series) Review
Posted: 2 weeks ago, last updated 2 days ago.
You explore the world by running, jumping and solving environmental puzzles. You can call out to Six to help solve these puzzles and can and hold her hand to guide her around and keep her from harm. You can also grab items and use them to fight off smaller foes. As you progress there are various scary scenarios that you must overcome to survive and items to collect.
Little Nightmares 2 is a prequel to the original Little Nightmares and it successfully builds upon what made the original game great. It fantastically creates a creepy and disturbing atmosphere ripe with tension without a single line of dialogue or narration. Instead, the game uses music, clever sound design, environmental storytelling and little moments of character performance to help drive a compelling story. This when combined with some interesting and innovative puzzles makes for a unique gameplay experience.
Rated PEGI 16 because it features depictions of realistic violence towards human-like characters. This game contains frequent depictions of realistic looking violence towards human-like characters. The player character can be killed in a multitude of ways, either by attacks from enemies or by falling victim to various traps. The player can be shot, crushed and bludgeoned. In none of these instances are blood effects or any other visible injuries shown. However, the characters do struggle realistically and fall limply to the floor before the screen fades to black.
There are also depictions of violence towards fantasy characters, including humanoid characters with porcelain heads. The player has to defeat these characters by smashing their heads with blunt objects. Their heads simply smash, with no gore or blood, and the characters fall to the floor. There is an intense feeling of dread throughout the game and the imagery and the design of the enemies is potentially frightening. Dead bodies and other graphic images can be seen in the background of the levels.
ESRB TEEN for Blood, Violence. Getting caught by the large ghoul-like enemies usually results in Mono's death: getting struck by objects; being chased and shot; getting eaten alive. The game often has a dark tone, with sounds of characters screaming, depictions of body bags and meat grinders, and blood stains splattered on objects in a hospital and morgue. One sequence depicts human-like characters falling from rooftops, apparently committing suicide.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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