Loop Hero Review
Posted: 5 weeks ago, last updated 4 weeks ago.
It's set after the world has ended. You wake in a small camp and set out to rebuild things on a series of expeditions. Each expedition starts on a looped path in an empty landscape. Your character automatically moves around the loop, fighting enemies he encounters. You take damage from these encounters but regain health each day and each time you complete a loop.
At any point you can switch to planning mode to equip armour and place cards that you earn by killing enemies. This is the main way you affect the success or failure of each run. By playing mountain, meadow, forest and building cards you offer your hero different benefits. But you also need to be careful as these biomes can also spawn new enemies.
Careful placing of terrain features next to each other modifies their effect. For example, placing lots of mountains together provides additional health but also spawns new enemies. You also gain equipment from slain enemies that increase your attack, defence, health regeneration, and other attributes.
What starts as a super simple dungeon exploration soon evolves into a complex combination of selecting the right cards for your next run, then placing the correct combination of cards next to each other to maximise their benefits.
You make your way around the path until you reach the end of the loop. Here you have the option to retreat back to your base with all your loot, or carry on and risk losing much of it if you die. Either way you soon end up back at base you can use collected resources to build new structures offering better food and weapons.
Not yet rated. Likely to be PEGI 7 and ESRB EVERYONE 10+. Although there is violence and characters react to getting hit, the pixilated graphics do not have blood. Bodies do fall to the floor when killed and remain there until the end of the battle.
You can create areas on the map called Blood Grove, spawn Vampires, Fields of Blades and Skeletons.
You can select to automatically pauses if you are selecting armour or placing cards. You can also select to automatically pause after each loop. This lets you play the game without a time pressure.
You do need to click and hold the mouse button to place cards on the map.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Motion Controls Not Required: You don’t need motion controls to play the game.
Specific button operation required to play
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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