Lost and Hound Preview
Posted: 6 months ago, last updated 5 months ago.
In the game your attuned hearing allows you to access information that’s inaccessible to humans. This means you can solve puzzles and find items. But it extends to detecting if someone is lying by being able to hear their heart rate increase. You can even hear through walls to track people and match up items such as those left at a crime scene with their owners.
The game depicts these senses in different ways. At any time you can call up your sense of smell to find the direction to go. In this way you travel the world taking on the role of real-world working dogs. From working in a hospital to assist with seizure detection and detecting cancer to being an emotional support for zoo animals and more. You work as a K9 tracker will take you to the Australian outback, Swiss Alps, the American wilderness, and many other locales. In between each mission, you’ll have the option to complete mini levels to earn extra money and travel to more exotic locations.
The game is designed to be fully playable to players without sight or without hearing. Beyond the novel play style it's also a unique and light-touch way to engage with themes of criminal activity and the importance of other people to make us feel safe. Your owner is present throughout the game and depicts strongly the power of being cared for and offered protection and reassurance.
There is a blind mode where the display changes to increase the contrast and the depiction of the world to make it much more visible. Stamina is depicted on screen but also with the panting sound of your dog. You can hold a button down and it will talk through all the controls.
The sniff function is always present and tells you where to go next.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
View Control Mapping: You can view a map of controls during play.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
Menus are Voiced: All of the game menus can be narrated for easier navigation.
How the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The game navigation and maps are clear to read, large and with high contrast or with settings to zoom or increase visibility.
Head-Up Display: Indication of where to go next with arrows, cookie trails and the like.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse and Keys: Can play with mouse and multiple keys.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Play Without Sight: The game can be played without visuals.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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