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Posted: 5 weeks ago, last updated 12 days ago.

Author: Andy Robertson.

OverviewOverview

Lost and Hound is an adventure puzzle game where you play as a scent tracking rescue dogs, Corgi and Biscuit. You use your sense of smell to find things and solve mysteries. Your heightened hearing and senses enable you find your goals, eventually becoming a professional tracker.

In the game your attuned hearing allows you to access information that’s inaccessible to humans. This means you can solve puzzles and find items. But it extends to detecting if someone is lying by being able to hear their heart rate increase. You can even hear through walls to track people and match up items such as those left at a crime scene with their owners.

The game depicts these senses in different ways. At any time you can call up your sense of smell to find the direction to go. In this way you travel the world taking on the role of real-world working dogs. From working in a hospital to assist with seizure detection and detecting cancer to being an emotional support for zoo animals and more. You work as a K9 tracker will take you to the Australian outback, Swiss Alps, the American wilderness, and many other locales. In between each mission, you’ll have the option to complete mini levels to earn extra money and travel to more exotic locations.

The game is designed to be fully playable to players without sight or without hearing. Beyond the novel play style it's also a unique and light-touch way to engage with themes of criminal activity and the importance of other people to make us feel safe. Your owner is present throughout the game and depicts strongly the power of being cared for and offered protection and reassurance.

DetailsDetails

Rating: PEGI 7+, ESRB TEEN

Release Date: Coming soon

Platforms: Nintendo Switch and PC

Genres: Adventure, Narrative and Puzzle

Developer: @DaisyAleSounds

 

CommitmentCommitment

Duration: This game will take between 9 hours and 15 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Not yet rated, there is no blood or violence although there are drugs referenced. Likely to be PEGI 7 and ESRB TEEN.

AccessibilityAccessibility

The game is designed to be played with little or no sight. It also ensures that audio cues are all matched with visual representation. Although there isn't difficulty, selecting particular companion dogs can make the game easier to play as they have helpful abilities.

There is a blind mode where the display changes to increase the contrast and the depiction of the world to make it much more visible. Stamina is depicted on screen but also with the panting sound of your dog. You can hold a button down and it will talk through all the controls.

The sniff function is always present and tells you where to go next.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

View Control Mapping: You can view a map of controls during play.

Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.

Practice Area: You can practice freely without opponents or time pressures.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Large Clear Text: Text is large and clear, or can be adjusted to be.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.

Voiced

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.

Menus are Voiced: All of the game menus can be narrated for easier navigation.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Mouse and Keys: Can play with mouse and multiple keys.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Play Without Sight: The game can be played without visuals.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Audio Events

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


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