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Lost in Random Review

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Posted: 15 months ago, last updated 6 days ago.

Author: @GeekDadGamer and Jo Robertson.

OverviewOverview

Lost in Random is an adventure where you play an anthropomorphic dice and a young girl called Even. In her world, when she turns 12 she must roll a magical die to be assigned a region to live in and a life to live. But seeing her sister go through this she escapes to go and look for her. Along the way she meets her dice counterpart and the adventure really begins.

The dice and chance elements introduce a little board game tactics to the action combat, in what is a beautiful looking game with Tim Burton style animation reminiscent of the film Coraline. You play through six numerically distinct kingdoms. In Two Town, for instance, everyone has two personalities. Or in Three Town, a set of triplets are locked in a civil war against each other.

Characters are all interactive and fully voiced, to create a living breathing gothic fairy tale. It's a coming of age story in a world where minimising risk has become the norm. After events that chance your young life forever, your job is to accept randomness and the flow of events, and role with those punches rather than flail against them.

DetailsGame Details

Content Rating: PEGI 12

Release Date: 10/09/2021

Platforms: PC, PS4, Switch and Xbox One

Genres: Action, Adventure, Fighting, Puzzle and Role-Playing

Accessibility: 26 features

Developer: @ZoinkGames

ListsLists

CommitmentCommitment

Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Content Rating

Rated PEGI 12 because it features moderate violence. Violence during gameplay involves human and fantasy characters striking each other using weapons and magic. Reactions are unrealistic, with blows resulting in characters grunting and flinching, accompanied by flashing effects. When defeated, characters fall over and disappear. There is no blood or injury detail. Cinematic scenes feature more moderate violence, including characters being pushed off ledges, picked up and thrown or slammed around. Again, there is no blood or injury detail.

AccessibilityAccessibility

The game autosaves for you frequently and you can quit and resume almost anywhere, without losing any progress. There are, however, a few long battles and board game challenges that have waves of enemies or a series of events, and if you stop in the middle of these (or lose all your health) you will have to restart at the last save, which is usually right before the challenge started. These events are not always obvious and can be stumbled into.

You have the option to set a transparent or full fill option for subtitle background and text boxes.

The are usually maps of the areas provided, which are clear and easy to read, and they have the option to zoom in. However some of the areas have no map and can be intentionally confusing (to emphasize a thematic aspect of the game), and some of the levels have confusing design that is awkward to navigate even with a good map.

There is always a list of which step you are on in your main mission and any side missions you've picked up on the journal page, and the map page has an indicator of how many side missions and collectibles are available in the world, which helps assist in tracking your progress through all the game objectives.

Much of the game takes place in a low light and low contrast environment which can make some elements hard to distinguish. There is generally a bright, high contrast indicator of something that be interacted with (such as an exclamation mark or a glowing gem), but these are usually small and can be sometimes be missed due to camera angles.
 
Our Lost in Random Accessibility Report documents 26 accessibility features:

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