Lost in Random Review
Posted: 15 months ago, last updated 6 days ago.
The dice and chance elements introduce a little board game tactics to the action combat, in what is a beautiful looking game with Tim Burton style animation reminiscent of the film Coraline. You play through six numerically distinct kingdoms. In Two Town, for instance, everyone has two personalities. Or in Three Town, a set of triplets are locked in a civil war against each other.
Characters are all interactive and fully voiced, to create a living breathing gothic fairy tale. It's a coming of age story in a world where minimising risk has become the norm. After events that chance your young life forever, your job is to accept randomness and the flow of events, and role with those punches rather than flail against them.
You have the option to set a transparent or full fill option for subtitle background and text boxes.
The are usually maps of the areas provided, which are clear and easy to read, and they have the option to zoom in. However some of the areas have no map and can be intentionally confusing (to emphasize a thematic aspect of the game), and some of the levels have confusing design that is awkward to navigate even with a good map.
There is always a list of which step you are on in your main mission and any side missions you've picked up on the journal page, and the map page has an indicator of how many side missions and collectibles are available in the world, which helps assist in tracking your progress through all the game objectives.
Much of the game takes place in a low light and low contrast environment which can make some elements hard to distinguish. There is generally a bright, high contrast indicator of something that be interacted with (such as an exclamation mark or a glowing gem), but these are usually small and can be sometimes be missed due to camera angles.
Our Lost in Random Accessibility Report documents 26 accessibility features:
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