Love - A Puzzle Box Filled with Stories Review
Posted: 6 months ago.
One half of the screen is black and white and represents the past. The other half of the screen is in colour for the present. Rotating each floor moves the rooms between the past and the present. As play develops you take pairs of pictures, one from the past and one from the present to see how a person's life has changed over time.
As well as uncovering what happened, you can also rotate the apartment to adjust how things unfold, but must take care of unintended consequences. It's an "experiment in storytelling that combines diorama puzzles and point-and-click adventures".
"Everyone has experienced stories of love and regret, both romantic and otherwise – and we’ve all been in moments where we find ourselves stuck, unable to move on from the past. Each puzzle in LOVE will take the residents to a place of peace with their experiences.” - Wireframe
The game takes a little while to click, but when it does it creates a unique way to find empathy and reflection about the decisions we make and how the past holds us in ways we don't always understand.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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