Love You To Bits Preview

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Posted: 2 weeks ago.

Author: Andy Robertson.

OverviewOverview

Love You to Bits is an adventure where you tap to move and interact with objects, like classic point-and-click games. You play Kosmo, a clumsy, rookie space explorer in search of Nova, his robot girlfriend. After a fatal accident, all of Nova’s pieces get scattered in outer space! So now Kosmo wants to retrieve all Nova’s bits, rebuild her, and get back together.

There's a combination of exploration and item-use, along with platform game puzzles where you have to pull levers to rotate and move parts of the level. As you progress you discover Kosmo and Nova’s heartbreaking love story.

DetailsDetails

Rating: PEGI 7+, ESRB EVERYONE 10+

Release Date: Coming soon

Platforms: Android, Mac, PC and iOS

Genres: Narrative, Platform and Puzzle

Developer: @AlikeStudio

 

TipsTips

View our choice of games like Love You To Bits. This game is good if you want to:

CommitmentCommitment

Duration: This game will take between 4 hours and 5 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Rated PEGI 7 for fear.

ESRB EVERYONE 10+ for fantasy violence.

AccessibilityAccessibility

Accessibility for this game is as follows:

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Assistance

Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

No Reading: No reading is required.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.

One Tap Targeted: Play with touchscreen, tap in specific locations.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson



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