Lumi Nova: Tales of Courage Review
Posted: 6 months ago, last updated 2 weeks ago.
Parents and caregivers are encouraged to set children tasks in the game. The game then offers a ladder of tasks for the child to take on in this area, as well as ways to score their feelings and diary their thoughts. The goals you can select include:
- Be comfortable staying at home without my guardian
- Be ok with making a mistake on school work
- Be able to sleep away from home overnight
- Be comfortable speaking in front of a group
- Be able to sleep on my own
- Feel comfortable visiting a busy or crowded place
- Be able to spend time in the dark
- Be able to spend time near a dog
- Be able to spend time near insects or spiders
- Make a new friend
- Feel comfortable going to a party or social gathering
- Feel comfortable going to school
- Be able to spend time in a high up place
- Be able to eat or drink in front of other people
The game element is designed to prepare the player for real-world challenges. As the child progresses through the stages parents and careers are kept up to date by text messages.
The game is Medicines & Healthcare products Regulatory Agency (MHRA) approved and funded by NHS England.
Players: This is a single player game. Although it is a single player game it’s designed to help a guardian support and engage in the topics with the younger player.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Customise Difficulty: Customise different aspects of the game.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Two Motions Targeted: Play with touchscreen, two simultaneous taps, swipes or hold gesture.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Android has accessibility settings including ways to navigate and interact, although not all games support this. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
Supported by PlayabilityInitiative
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