MO: Astray Review
Posted: 3 months ago, last updated 11 weeks ago.
You wake up in an abandoned laboratory and must piece together what has been happening in this extremely hostile and sinister environment. There's an eerie presence watching from the shadows, and only you can make sense of the mystery.
At first you can only slide along the ground. But by absorbing energy you learn to jump and stick to walls and ceilings. This enables you to work around the walls of the levels taking care not to land on the spikey elements. More abilities are added to this, like double jumping and possessing other creatures.
What starts with exploration soon reveals itself to be something of a horror game as you absorb characters heads to take over their body. It's also hard, so that you are likely to die frequently. When this happens you don't usually lose too much ground, however.
The result is a clever and mature game that feels unique and unusual to play. The controls fit well with the malleable character as you jump around the world. Add to this the meticulous pixel art graphics and smooth animation and it is an impressive experience.
Was rated PEGI 12 for horror on Android devices, but on Switch this rating has been reviewed and increased to PEGI 16 for strong violence.
ESRB TEEN for Mild Language, Blood, Violence
Rated 12+ on the App Store for Frequent/Intense Cartoon or Fantasy Violence and Frequent/Intense Horror/Fear Themes.
The developer states that "This Game may contain content not appropriate for all ages: scenes of blood and disturbing imagery."
Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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