Mini Metro Review

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Posted: 10 months ago, last updated 9 days ago.

Author: Andy Robertson and @JonahMonaghan.

OverviewOverview

Create an ordered, efficient underground train system. It sounds like hard work, but the simple Tube-map visuals, calm music, and streamlined interactions make this relaxing, like sudoku. Dip your toe in this strategy challenge and keep the system running smoothly as the numbers of passengers increase.

The simple premise and uncluttered interface is a strategy game perfectly laid bare for beginners. Daily challenges and different cities gently increase the challenge. It's a zen strategy game that's relaxing and frustrating in equal measure.

DetailsDetails

Rating: PEGI 3+, ESRB EVERYONE

Release Date: 06/01/2015

Platforms: Android, Mac, Nintendo Switch, PC, PlayStation 4 and iOS.

Genres: Simulation and Strategy.

 

CommitmentCommitment

Duration: This game will take between 10 minutes and 20 minutes to complete.
 
Players: This is a single player game. Each round can last up to 20 minutes, depending on how well you progress. The better you do the longer it will last, although it's rare to survive over 30 minutes. Daily challenges set targets that are usually a little more difficult but shorter.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

This game is free with Origin Access. This game is free on Android, including any in-game purchases and without adverts, on Google Play Pass.

Age RatingsAge Ratings

This game has been rated PEGI 3+.


This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

One difficulty setting lets you play without penalties for overcrowded stations and reduces the perceived pressure. You can select Endless if you fail a level to continue playing.

When you Pause, there is an implicitly assistance mode where you can stop the game and replan routes. You can also adjust the game speed.

You can skip transitions between levels to ease motion sickness.

There's no controller support on PC. The controls are a little hard to find on PC, as the focus is on mouse. The following keys also work:
  • Space Bar: Pause
  • Left/Right Arrow key: Controls game speed settings.
  • Up/Down Arrow key: Shows/hides tool bar.
  • Left/Right control: Highlights position of mouse cursor on screen.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Select Difficulty: Select difficulty from a range of presets.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Large Clear Text: Text is large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse and Keys: Can play with mouse and multiple keys.

One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @JonahMonaghan, Andy Robertson and @eamongaudio


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