Ni no Kuni (Series) Review
Posted: 5 months ago, last updated 3 weeks ago.
Author: Andy Robertson.
Gameplay consists of exploring the world and meeting characters to build a party of adventurers, as is the way of these style of games. You can accept different quests, some of which are side-missions while others progress the main story. Combat encounters then employ a battle system that you have to learn to perfect. Ni no Kuni II added the ability to develop a home town which offered resources to help you with your battles.
The games were developed separately, but follow similar heroes quest form:
- Ni no Kuni: Dominion of the Dark Djinn (2010) on Nintendo DS and then updated for PlayStation 3.
- Ni no Kuni: Wrath of the White Witch (2013), a significantly expanded version of the previous game, on PlayStation 3 and later remastered for PlayStation 4 and Nintendo Switch.
- Ni no Kuni II: Revenant Kingdom (2018) on PC and PlayStation 4
Rating: PEGI 12+, ESRB EVERYONE 10+
Release Date: 09/12/2010, updated in 2018
Platforms: Nintendo DS, PC, PlayStation 3 and PlayStation 4
This game has been rated ESRB EVERYONE 10+.
Ni no Kuni II: Revenant Kingdom is rated PEGI 12, like the other Ni No Kuni games. In this instance, it is for depictions of realistic looking violence towards a fantasy character, and depictions of non-realistic looking violence towards human-like characters. The majority of the gameplay consists of depictions of non-realistic looking violence towards human-like and fantasy characters. When fighting, bright lights and magical effects appear on impact of attacks, numbers appear showing the amount of damage inflicted, while health bars appear above their heads indicating their status. When a health bar has been depleted, the character falls to the floor and their body quickly vanishes. This game also contains infrequent depictions of realistic looking violence towards fantasy characters. The most pertinent scene involves a large rat monster being shot in the eye. Blood appears on impact of the attack and he then staggers backwards. Later in the game the same character is shown with a scar where the injury occurred.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Adjustable Anytime: You can adjust the difficulty while playing.
View Control Mapping: You can view a map of controls during play.
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Extensive Complex Reading: Extensive reading required.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
Some Dialogue is Voiced: Some of the game dialogue and narrative is voice acted.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.
The following games are like Ni no Kuni. They address a similar topic or offer a similar way to play. They are good options to play next and also good alternatives to Ni no Kuni for younger age ratings.
Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.
The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.