No Straight Roads Review
Posted: 6 months ago, last updated 8 days ago.
As the game progresses you explore eight levels, each inspired by a different genre of music, in which you transform musical instruments into weapons and battle giant bosses. With each battle won you can upgrade and improve your skills.
Battles rely on your sense of rhythm, dodging obstacles, and striking back at your opponents to the beat of the music, resulting in fast and engaging gameplay. This is also accompanied by the beautiful game design and striking art style alongside a dynamic soundtrack, featuring many styles of music.
Rated PEGI 12 because it features use of offensive language infrequently but the word ‘*!@?*’ does appear in the in-game dialogue and the background music lyrics.
ESRB EVERYONE 10+ for alcohol reference, fantasy violence, language. Players use each character's musical instruments (e.g. drums, guitar) as melee weapons and musical notes as ammo to defeat robots and boss characters. Battles are sometimes frenetic, with screen-shaking effects, explosions, and a hit-combo counter to tally damage. The dialogue contains a reference to alcohol (e.g., "Shall I go get the champagne?"), as well as the word “p*ssed.”
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Keyboard Alone: Can play with just the keyboard.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
Supported by PlayabilityInitiative
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