Oceanhorn (Series) Review
Posted: 10 months ago, last updated 9 weeks ago.
- Oceanhorn: Monster of Uncharted (2013) draws inspiration from a combination of older top-down Zelda games like A Link to the Past and sailing sections from The Wind Waker. This version is available on iOS, Microsoft Windows, macOS, PlayStation 4, Xbox One, PlayStation Vita, Android, Nintendo Switch
- Oceanhorn 2: Knights of the Lost Realm (2019) draws inspiration from larger 3D Zelda games. It's set a thousand years before the first game. You play a young Knight fighting the Warlock Mesmeroth who has returned. It has a role-play aspect where you become more proficient by using the different weapons and tools in the world. You can also earn two companion characters to fight with you. This version is only available via Apple Arcade.
Oceanhorn: Golden Update (2020) adds new dungeons, enhanced visuals and a new Criminal Hunt quest. It also adds an expanded ending connecting back to the first game. This is free (and only available) with Apple Arcade.
This game has been rated ESRB EVERYONE 10+.
Oceanhorn: Monster of Uncharted is rated PEGI 7 because it features violence that lacks any apparent harm or injury to fantasy or mythical beings and creatures. The game features a lot of fantasy characters (blobs, skeletons, orcs, etc.). When these enemies are defeated, they disappear and leave items behind that your character can collect. There are no injuries shown during battle, just a diminishing health bar. When your own character (human) is hit, he flinches back. No apparent harm is done. When he is defeated, he falls on the floor to be resurrected at a save point. Again, without any injuries.
The bosses in the game can be scary. There are a variety of large monsters that feature classic fearful elements. A plant monster with many eyes and rows of razor teeth, a cursed aquatic king and a dark knight with a skull-face.
Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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