Octopath Traveler Review
Posted: 6 months ago, last updated 4 months ago.
Set in the mystical realm of Orsterra, the main story follows eight main characters: Ophilia, Cyrus, Tressa, Olberic, Primrose, Alfyn, Therion and H'aanit as they each complete personal quests, be it a new purpose and meaning, revenge, or a search from an ancient tome. After playing through each of the stories, all eight heroes intertwine and they must band together to defeat a fallen god called Galdera, who was locked away in the Gate of Finis by the other twelve gods, and stop him from unleashing terror across the world.
You explore the land as you progress through the story, and interact with characters. You choose whether to be a rogue or noble, each path has benefits and drawbacks. Rogue actions, for example, can be used regardless of the level of your character, but can hurt your reputation in a town, and may eventually prevent you from doing anything in that town. Noble actions can only be used if you are of a high enough level and wealthy enough, but never fail. By interacting with characters, you can perform side quests and advance your story more quickly.
The game's combat uses a turn-based system. While it's easy to grasp, to beat harder enemies you'll need to learn their weakness and experiment with different attacks. You can also obtain boost points that can stun your enemies and give you an advantage.
Octopath Traveler matches its unusual looks with layered character stories to create a game that touches on a range of themes: loss, purpose, inspiration or rescue. But it's how these stories and themes come together by the end of the game that is most satisfying. Facing the final showdown, with all eight characters fighting side-by-side for the first time is surprisingly emotive and speaks to the importance other friendship with people different from ourselves.
Players: This is a single player game.
You can save at any time, and the game automatically saves at the beginning and end of each level. Although some of the game is voice acted, much of the dialogue only appears as text, which appears black set against a pale yellow background, but is in a retro, blocky font and is quite small, so some may struggle to read it. When a character is speaking, a large speech bubble indicates it. Some of the dialogue uses old English terms like "Thou", "Didst" and "Needeth", but dialogue is only manually forwarded, so you have as long as you need to read it. Because of the text, the game is easily playable without sound.
Our Octopath Traveler Accessibility Report documents 20 accessibility features:
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