This game is rated PEGI 12
Our review includes potentially triggering words:
Innuendo and Sex.
Ignore All Content Warnings
Posted: 22 months ago, last updated 7 days ago.
Set in the mystical realm of Orsterra, the main story of the first game follows eight main characters: Ophilia, Cyrus, Tressa, Olberic, Primrose, Alfyn, Therion and H'aanit as they each complete personal quests, be it a new purpose and meaning, revenge, or a search from an ancient tome. After playing through each of the stories, all eight heroes intertwine and they must band together to defeat a fallen god called Galdera, who was locked away in the Gate of Finis by the other twelve gods, and stop him from unleashing terror across the world.
You explore the land as you progress through the story, and interact with characters. You choose whether to be a rogue or noble, each path has benefits and drawbacks. Rogue actions, for example, can be used regardless of the level of your character, but can hurt your reputation in a town, and may eventually prevent you from doing anything in that town. Noble actions can only be used if you are of a high enough level and wealthy enough, but never fail. By interacting with characters, you can perform side quests and advance your story more quickly.
The game's combat uses a turn-based system. While it's easy to grasp, to beat harder enemies you'll need to learn their weakness and experiment with different attacks. You can also obtain boost points that can stun your enemies and give you an advantage.
Octopath Traveler matches its unusual looks with layered character stories to create a game that touches on a range of themes: loss, purpose, inspiration or rescue. But it's how these stories and themes come together by the end of the game that is most satisfying. Facing the final showdown, with all eight characters fighting side-by-side for the first time is surprisingly emotive and speaks to the importance other friendship with people different from ourselves.
You can play this game in the following styles:
In the US, ESRB state: Combat is turn-based, with players selecting attack moves from a menu. Characters use swords, spears, and magic attacks (e.g., ice spikes, fireballs) to defeat enemies; battles are highlighted by cries of pain, impact sounds, and light effects. One boss character is depicted with a bloody sickle and a bottle of blood; a pool of blood also appears in a cutscene. A handful of female characters wear outfits that reveal large amounts of cleavage; the dialogue also contains suggestive material (e.g., “That naughty mouth of yours belongs to me. Put it where it belongs...” and "Master...go pleasure yourself."). One sequence requires players to spike a barrel of wine and give it to others; another scene depicts a slurring, hiccupping man called “Crest-bearing drunk".
10+ year-olds usually have the required skill to enjoy this game. Still, it's important for parents and guardians to consider the maturity required to process the game content. You need to be able to cope with multiple characters and quite a lot of reading. The battle mechanics require some strategy as well as knowing when you need to go and upgrade your characters. There is also some skill in understanding how the different stories interweave with each other.
Although you cannot change the difficulty, by going back to easier sections of the game you can level up your team and make them stronger, thus decreasing the difficulty of the current area. Because of the turn-based nature of the gameplay, you can take all the time you need in fights without worrying about losing or running out of time.
You can save at any time, and the game automatically saves at the beginning and end of each level. Although some of the game is voice acted, much of the dialogue only appears as text, which appears black set against a pale yellow background, but is in a retro, blocky font and is quite small, so some may struggle to read it. When a character is speaking, a large speech bubble indicates it. Some of the dialogue uses old English terms like "Thou", "Didst" and "Needeth", but dialogue is only manually forwarded, so you have as long as you need to read it. Because of the text, the game is easily playable without sound.
Diversity and Inclusion
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