One Hand Clapping Review
Posted: 2 weeks ago.
The world is full of vibrant landscapes that respond not only to your input on the gamepad but to the notes and sounds you make with your voice. Sometimes you have to sing a particular series of notes to make a path across a gap. Other-times you have to hold a single note to push back dark ghouls.
The game notices how well you are doing and the range of notes you can reach. It then adjusts the range required and the difficulty to match your ability.
Early access phase is on Stadia but game is hoped to arrive on other platforms like PlayStation, Switch and Xbox. The Stadia controller microphone can't be used for the singing.
Players: This is a single player game. Although it's single player it works well with one person singing in the microphone and the other controlling the movement.
In the drumming sections you have to press buttons quite frequently, and sometime press two buttons at a time. Some puzzles require you to listen to notes and match them in your singing, although there is still a guide.
Playing without hearing is likely to be more difficult, however it may also be a way for players to learn how to work with their voice.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
View Control Mapping: You can view a map of controls during play.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Keyboard Alone: Can play with just the keyboard.
Motion Controls Not Required: You don’t need motion controls to play the game.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Remap Sticks: Remap the stick controls to buttons/keys.
Remap Mouse and Keyboard: Remap mouse and keyboard.
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
No Flashes: No flashing strobe effects or you can disable them.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
.. read more about system accessibility settings.
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