One Hand Clapping Review
Posted: 3 months ago.
The world is full of vibrant landscapes that respond not only to your input on the gamepad but to the notes and sounds you make with your voice. Sometimes you have to sing a particular series of notes to make a path across a gap. Other-times you have to hold a single note to push back dark ghouls.
The game notices how well you are doing and the range of notes you can reach. It then adjusts the range required and the difficulty to match your ability.
Early access phase is on Stadia but game is hoped to arrive on other platforms like PlayStation, Switch and Xbox. The Stadia controller microphone can't be used for the singing.
Players: This is a single player game. Although it's single player it works well with one person singing in the microphone and the other controlling the movement.
In the drumming sections you have to press buttons quite frequently, and sometime press two buttons at a time. Some puzzles require you to listen to notes and match them in your singing, although there is still a guide.
Playing without hearing is likely to be more difficult, however it may also be a way for players to learn how to work with their voice.
Our One Hand Clapping Accessibilty Review details 29 accessibility features:
DifficultyCognitive Pressure: Reaction-Time Not Critical
Cognitive Pressure: Low Pressure
Cognitive Pressure: Adjust Speed
Cognitive Pressure: Save Anytime
Assistance: View Control Mapping
Assistance: Practice Area
ReadingReading Level: Simple Minimal Reading
Text Visibility: Large Clear Text
Subtitles: Any Speech has Subtitles
NavigationClarity: Large Clear Navigation
ControlsGamepad: Multiple Buttons & Single Stick
Mouse And Keyboard: Keyboard Alone
Motion: Motion Controls Not Required
Remap Controls: Remap Buttons
Remap Controls: Remap Sticks
Remap Controls: Remap Mouse and Keyboard
Button Combinations: Holding Down Buttons Optional
ImageVisibility: Bright Colourful Palette
Visibility: Large Game Elements
Visibility: High Contrast Mode
Visibility: Outline Interactive Elements
Visual Distractions: No Flashes
Visual Distractions: No Busy Backgrounds
Audio Cues for Visual Events: Audio Cues for Visual Events
Motion sickness friendly: Motion sickness friendly
AudioAdjustable Audio: Balance Audio Levels
Audio Events: Visual Cues for Audio Events
Play Without Hearing: Play Without Hearing
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