Posted: 9 months ago, last updated 3 months ago.
It's a combination of turn based battles and world navigation. You are likely to die quite often, but then you start the adventure again with gained knowledge and characters. Your actions determine how the story goes.
Will Sir Lancelot be reunited with Queen Guinevere? Will she spurn him, or embrace him? Will Sir Kay ever forgive Sir Gawaine for siding with Sir Mordred? Can Morgana le Fay be trusted? Where is Merlyn? Who lies buried in Mordred’s graveyard? Who is the archer in the woods? What has become of Excalibur?
At the centre of the game are turn-based battles with simple yet strategic combat. You must use your position to your advantage and influence both the story and the battle. Both play out turn by turn on the field of battle itself, driven by your decisions - and those of your enemies.
Players: This is a single player game.
Rated 12+ in Apple App Store for Frequent/Intense Cartoon or Fantasy Violence, Mature/Suggestive Themes, Profanity or Crude Humour, Alcohol, Tobacco, or Drug Use or References.
The developer states that "there are some mild swear words and there's killing (albeit not violent or gory at all), so it might fall around PEGI 12, but that's not official".
There is no holding of keys but you do have to hold mouse button to drag things around.
Text is clear but often quite small and can't be resized.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse And Keyboard
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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