Posted: 7 months ago, last updated 4 weeks ago.
It starts as a story about descending down into an unknown building. But then you notice that some words are highlighted. You can select these and choose to change the word. For example, you find a generator in the building. But you can change the text so that it is either on or off. One word means there is no light while the other word means there will be. But if you change the word to on, there are also then alarm systems you have to navigate later in the text.
This tweaking of the text is a bit like pulling at at frayed edge of a tapestry. You pull at it, not realising what unintended consequences it might lead to. As the story unravels before you, you are led back and forth through the text in unexpected and interrelated ways.
You also get to see the same event from a different perspective of each character. This adds more layers to consider when change key elements of the text. It also offers more insight into what is really going on in the story as you hear their differing inner monologues.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Extensive Complex Reading: Extensive reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
One Tap Targeted: Play with touchscreen, tap in specific locations.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
Android has accessibility settings including ways to navigate and interact, although not all games support this. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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