Posted: 3 weeks ago.
You interact with the game by pressing or holding a button. In this way you can cycle through different items in the environment and then hold the the button to select them. These interactions enable you to solve puzzles and move to the next puzzle room.
As the quest continues the puzzles get more involved and varied, although still using one button. Navigating mazes, tuning radios and navigating hazards, it's all more satisfying (and more difficult).
Running through this is a quirky sense of humour similar to that of Portal. You are stuck playing the game with one button because the controls and the game is malfunctioning and the players have characters self aware. It's intriguing to see where this goes, and how you can get there with just one button.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Button: Can play with single button.
Keyboard Alone: Can play with just the keyboard.
Specific button operation required to play
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing: No audio cues are necessary to play the game well
Android has accessibility settings including ways to navigate and interact, although not all games support this. The Wii has a few helpful settings, like disable rumble, but you have to use gesture controls for most games and the system menu. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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