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Pode Review

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Posted: 5 months ago, last updated 3 weeks ago.

Author: @gweronimo and @GeekDadGamer.

OverviewOverview

Pode is a co-operative puzzle game, where two players on the same system can use different abilities to help each other unlock new areas of a beautiful world and advance a cute little story. It's a good game if you like combining abilities in clever ways and solve puzzles with a friend, but it can also be played by a single player by switching back-and-forth between the two main characters.

This game tells the story of a little rock that's trying to help a fallen star find its way back home. It's set in a stylized world with a relaxing atmosphere (music by Austin Wintory of Journey and Abzu fame) and beautiful art inspired by traditional Norwegian culture. Also, while progressing through the game you make a barren landscape turn lush with vegetation and crystalline growth.

The overall theme of this game is one of wonder, friendship and playful helpfulness, with a strong emphasis on positive actions.

DetailsGame Details

Rating: PEGI 3+, ESRB EVERYONE

Release Date: 21/06/2018, updated in 2020

Platforms: Nintendo Switch, PC and PlayStation 4

Genres: Adventure, Platform and Puzzle

Developer: @HenchMangoon

CommitmentCommitment

Duration: This game will take between 5 hours and 6 hours to complete.
 
Players: You can play with 2 players in the same room, but you can’t play it online.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

This game has been rated PEGI 3+.


This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

Accessibility for this game is as follows:

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

View Control Mapping: You can view a map of controls during play.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

No Reading: No reading is required.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Motion Controls Not Required: You don’t need motion controls to play the game.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer and @gweronimo


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