Reigns: Beyond (Series) Review
Posted: 6 months ago, last updated 4 weeks ago.
In the game you play local (and not-so-local) club venues from all over the fantasy galaxy. As you go you can recruit different alien band members, manage your ship's resources and keep an eye on your crew. You do this by making simple decisions and swiping left or right. Each decision has implications for these different elements you need to balance.
As you progress you can unlock legendary Galactic Guitars, Fight pirates and overzealous tax collectors. You can hang out on your ship to practice with the band. You can offer directions to lost space travellers. In fact, there are over sixty characters to meet.
It’s a good first role-playing game because it boils things down to simple decisions while raising themes about the complexity of society and music. There are a few games in the series:
- Reigns: Her Majesty extends the game to a new kingdom with power in a woman’s hands. New characters and a fresh story are a chance to consider patriarchy itself with additional pressures to balance like "being criticised for having too many wrinkles" or “gossiping too much.”
- Reigns: Game of Thrones draws on the popular TV series and books for characters and plot. If you’re a fan of the series, this can be a good game to start with.
- Reigns: Beyond: Takes the decision making into space. You don't have an empire, but must build one for your rock band.
Players: This is a single player game.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Play Without Hearing: No audio cues are necessary to play the game well
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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