Rhythm Doctor Review
Posted: 2 weeks ago.
Unlike other rhythm games that make things more challenging by adding more buttons and more beats to match, Rhythm Doctor ups the difficulty with unusual timing and various methods of distracting you from your task.
There are patients suffering from wi-fi jamming bacteria that mess with your connection and glitch out the beats you can see. There are patients with an irregular time signatures or unexpected remixes of the songs. It's fun and funny in a bonkers kind of way. At one point there's a song about overworked doctors and the politicians who are turning the public against them.
The combination of this unusual approach to gameplay, some great music, an overarching story to follow and the inventive distractions result in a completely joyous experience. Add to this the way the game introduces different concepts of rhythm theory in an accessible way and this is works very well for families. You can even make and share your own levels.
Players: You can play with 2 players in the same room, but you can’t play it online. Play the story solo or grab a friend for drop-in drop-out local multiplayer throughout the whole campaign. On some levels you each have a patient. On the later levels where you have multiple patients.
This game has not yet been rated, but we anticipate it is likely to be rated PEGI 7+.
This game has not yet been rated, but we anticipate it is likely to be rated ESRB EVERYONE 10+.
There is no blood, although the game does feature people quitting their smoking habit. There is one instance of the word "hell".
User-Generated Content: This game includes content created by other players, such as maps, outfits and items, that are not reflected in the game rating.
You can change the font to make it clearing.
Every button triggers the same action so you don't need to remap buttons, although you can't use the sticks. You can't remap the menu buttons or pause button. Rapid pressing of the button is only required on the harder secret levels you can unlock.
The game is designed to be played without sight. Although currently you can't navigate menus.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Adjustable Anytime: You can adjust the difficulty while playing.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
High Text Contrast: Text colour contrasts to background.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Button: Can play with single button.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
Specific button operation required to play
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Play Without Sight: The game can be played without visuals.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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