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Rip Them Off Review

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Posted: 4 weeks ago.

Author: @GeekDadGamer.

OverviewOverview

Rip Them Off is puzzle game where you build businesses to attract customers. It's an economic management version of tower defence. Rather than stopping soldiers by shooting them, you are stopping citizens by selling them things. You choose locations, put up stores and build a business.

Taking inspiration from the Mad Men television show, the 1950's visuals create a world where commerce is king. You job is to choose the types of shops for your flow of customers. Stores sell items of different values and take different amount of time to sell to each customer. When they are full of customers, no one can enter the store until someone leaves.

In this way, you aim to provide an ideal set of shops to extract all the money each customer has. This is a balance of the cost of setting up each establishment, the capacity you require but also ensuring a variety of things to buy. Each new city provides an increasingly devilish challenge. Can you make it all the way to the biggest metropoles?

It's an intriguing puzzle game about managing the complex system. But also, it's a look at how business control people on the high street or shopping mall. It offers a chance to think critically about the decisions we make about buying things, with a first hand taste of what it's like to run a business.

DetailsGame Details

Rating:

Release Date: 24/03/2021

Platforms: Mac, Nintendo Switch, PC, Xbox One and iOS

Genres: Puzzle and Simulation

Developer: @Lozange_Lab

CommitmentCommitment

Duration: It takes between 3 minutes and 10 minutes to play a round of this game.
 
Players: This is a single player game. You can compete against friends and family in the leaderboards.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

This game has been rated PEGI 3+.


This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

Go fast or slow: Control the flow of time to make sure your strategies unfold with perfection.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Select Difficulty: Select difficulty from a range of presets.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Large Clear Text: Text is large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

One Tap Targeted: Play with touchscreen, tap in specific locations.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer


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Image 242 Image 243 Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.

The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

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