Posted: 3 months ago.
The story plays out on your desk, where you can arrange and interrogate all the resources. You piece things together chapter by chapter, receiving validation every 5th correct chapter. It's well written and subtle and backed by some great indie music (think Wilco meets Teenage Fanclub), which makes for an engaging story of few hours.
Each fresh set of clues is an opportunity to delve deeper. Some mention a date, making your job easy, some require legwork to investigate -- even needing you to Google real-world events mentioned -- to establish the order of events.
It gets players thinking in different ways about relationships, world events and the decisions we all make that effect those around them
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Extensive Complex Reading: Extensive reading required.
High Text Contrast: Text colour contrasts to background.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Large Game Elements: Game characters and other elements are large and distinguishable.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
Our experts have hand-picked the following similar games for you. These offer a similar way to play to Rivals or are games with a similar theme or topic. These are good alternative games to Rivals, or are a younger rated alternative for players not ready for PEGI 12+ or ESRB EVERYONE 10+ games.
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