Posted: 4 weeks ago, last updated 13 days ago.
You find yourself trapped in the Book of Lore of Faeria and must lead your two heroes to victory by exploring the world to build your attacks and unlock the world. Beyond the collecting and powering up, each battle requires you to select a set of cards well fitted to each enemy.
The novelty here is the flexibility the different cards offer. You need to intelligently combine differing attacks for complementary effects. You can also deploy allies into each battle, to assist with the current fight.
As you progress you learn about your different heroes. Each one has a collection of 50 or so cards, a personal relic and a unique skill tree. But it is the systems of the game that are the most interesting here. Understanding how these work together results in developing new tactics.
The result is a game where each time you play through it is different. Not only the heroes you choose but the construction and layout of the world. As you repeat runs things evolve. No only do some cards get cheaper after you play another hero but you also have more to choose from in your arsenal.
Out on PC, coming soon to consoles.
There are minimal tutorials or little assistance at the beginning of the game and it seems to assume you are familiar with the gameplay of similar deckbuilding games (like Slay the Spire) which may be confusing if you are new to the genre.
The final boss Avatar of Greed has a flash effect when damage is dealt, which can become rapid when you hit with attacks that do damage multiple times in a row, or with several allies at the end of the turn.
Our Roguebook Accessibility Report documents 34 accessibility features:
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