Roki Review

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Posted: 7 months ago, last updated 10 days ago.

Author: @GeekDadGamer.

OverviewOverview

Röki is a Scandinavian folklore point-and-click style adventure game where you play Tove on a journey to save her family. As you help her to come to terms with loss, you explore deep into a snowy fairytale landscape with strange locations and creatures.

"Every dark fairytale has its monster," says the marketing, but the monsters here join the disconcerting characters to show how creepy or frightening things aren't always bad.

Although, unlike other point-and-click games you use the sticks to control your character, you still find items in the wilderness to help you solve puzzles and unlock the next path forward. As you go you keep a journal of your adventure, mapping uncharted regions and delving deeper into the lore of scandinavian folklore.

It's a non-violent adventure with accessible controls and universal themes. This works well for a wide range of family players of different ages and abilities. It's designed to pose a challenge but to also offer help when you need it.

DetailsGame Details

Rating: PEGI 12+, ESRB TEEN

Release Date: 23/07/2020

Platforms: Nintendo Switch and PC

Genres: Adventure, Narrative and Puzzle

Developer: @PolyTreehouse

CommitmentCommitment

Duration: This game will take between 11 hours and 12 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Rated PEGI 12 because it features depictions of non-realistic looking violence towards human-like characters. The most notable example of this occurs when a monster destroys a house, causing the ceiling to collapse on top of a man and a fire to start. The man becomes trapped under the rubble and is unable to escape. There are no visible wounds on his body and the man remains in place under the rubble until the end of the scene.

ESRB TEEN with Blood and Violence.

AccessibilityAccessibility

There are no difficulty settings, but you can't die and there are assists via Tove's journal and Oracle messages. You can press a button to flash interactive elements on the screen. Important items pop-up visually when close.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

View Control Mapping: You can view a map of controls during play.

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

Some Dialogue is Voiced: Some of the game dialogue and narrative is voice acted.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Mouse and Keyboard: Remap mouse and keyboard.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer


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