Scott Pilgrim vs. The World: The Game Review
Posted: 5 weeks ago, last updated 9 days ago.
The game plays in a "beat em' up" style, which means that you fight hordes of enemies using whatever resources at your disposal. Even mundane items like pylons can be used to help you defeat your enemies. While the game starts simple with actions such as punch, kick, block, and jump you slowly will gain experience which will unlock new moves with each level, this provides a gradual learning curve that eases you into an exciting combat system.
You can increase stats such as strength and defence by purchasing items at local businesses. This encourages players to search out these establishments and return to them when they have more currency.
The game was originally a tie-in with the movie release of Scott Pilgrim vs. The World, it is assumed that the player knows the story from either the movie or the comic series by Bryan Lee O'Malley. The game provides minimal cutscenes that show slight deviations from the core story depending on which character you play.
In addition to the story mode, the game also provides a variety of ways to play:
- Boss Rush (Defeat all of the bosses in the game as fast as possible)
- Survival Horror (Survive as long as possible against a horde of zombies)
- Battle Royal (Challenge each other to a battle where the last one standing wins)
- Dodge Ball (Challenge each other to a game of Dodge Ball)
The PS3 and Xbox 360 versions of the game were removed in 2014.
Players: You can play with 4 players in the same room and up to 4 players online. There is no online play on the older PS3 or Xbox 360 versions.
You will need PlayStation Plus to play online with PlayStation 3.
You will need Xbox Live Gold (must be 18 to create, then configure family accounts for younger players) to play online with Xbox One.
You will need Xbox Live Gold to play online with Xbox 360.
You will need Nintendo Online (must be 18 to purchase, but can be any age to use) to play online with Nintendo Switch.
You will need PlayStation Plus (must be 18 to create, then create sub-accounts for younger players who need be set as 13 or older) to play online with PlayStation 4.
Rated PEGI 12+ for violence and bad language.
Rated ESRB TEEN for cartoon violence, language, mild blood, partial nudity. The player’s character can use hands and feet to punch and kick opponents, as well as making use of other items such as baseball bats, shovels, dustbins, street signs, knives and swords. Impacts result in a stylised red droplet visual, to indicate the character has been hit, but there is no realistic sight of blood or injuries. The visual is accompanied by a hit point value above the character. Characters respond to violence unrealistically, including with exaggerated movements. When defeated, a character will fall to the ground, shimmer and disappear from view. In one level a character makes frequent use of the rude 'middle finger' sign.
Users Interact: The game enables players to interact and communicate with each other, so may expose players to language usually associated with older rated games.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Adjustable Between Levels: You can adjust the difficulty between levels/rounds.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
View Control Mapping: You can view a map of controls during play.
Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.
How much reading or listening comprehension is required, and how accessible this is.
No Reading: No reading is required.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Keyboard Alone: Can play with just the keyboard.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Stadia offers some system accessibility features. Tandem enables you to use two controllers to play one character. This also enables you to connect other controllers like the Xbox Adaptive Controller.
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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