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ScourgeBringer Review

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Posted: 2 weeks ago.

Author: @GeekDadGamer and @JonahMonaghan.

OverviewOverview

ScourgeBringer is a fast running jumping and shooting game. You play Kyhra who must slash her way through ancient machines guarding the seal of her past. It's hard and unforgiving, but offers a free flowing exploration and battling that can be tailored to suit most abilities.

Set in a post-apocalyptic world you navigate and battle through ancient machines. The action is fast, frantic and a little overwhelming at first. But as you progress and acclimatise to the pace (and use the great accessibility options if you like) an unusual and compelling experience can be found.

As with other rogue-like platform games, the difficulty is intentional. Half the fun is attempting the big challenge getting as far as you can and then (inevitably) dying. This takes you back to the start but with a slightly progressed character and more experience for your next run.

ScourgeBringer doubles down on this difficulty by forcing you to focus on offence rather than caution. The fluid movement and fast enemies require you to learn the controls well enough to let your instincts guide you. If you manage that it can become a fluid and almost balletic experience.

DetailsGame Details

Rating:

Release Date: 06/02/2020

Platforms: Mac, Nintendo Switch, PC, PlayStation 4, PlayStation Vita and Xbox One

Genres: Action, Fighting and Platform

Developer: @FlyingOakGames

CommitmentCommitment

Duration: This game will take between 11 hours and 16 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

Rated PEGI 12 for mild swearing.

ESRB TEEN for blood and violence.

AccessibilityAccessibility

You can adjust the difficulty by setting the game speed (10-100%). You can also lower the pressure from time-limited events by switching those timers off. You can turn on an auto-attack option to reduce the need for rapid pressing of attack button. The game has mainual aiming enabled by default, however, the controls were designed to be very friendly for auto-aim.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Customise Difficulty: Customise different aspects of the game.

Cognitive Pressure

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

View Control Mapping: You can view a map of controls during play.

Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.

Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Gamepad

Required inputs for the game, or that can be setup with remapping.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

You can customise the controls for the game as follows:

Remap Buttons: Re-map all buttons/keys.

Swap Sticks: Swap the sticks over.

Remap Sticks: Remap the stick controls to buttons/keys.

Remap Mouse and Keyboard: Remap mouse and keyboard.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately.

Customise Audio Levels: Control volume levels of specific events and elements in the game.

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer and @JonahMonaghan


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The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

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