Sequence Storm Review

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Posted: 6 months ago.

Author: Andy Robertson.

OverviewOverview

This is a rhythm game where you press buttons in time with the music to score points. It sounds simple, but similar to games like Guitar Hero, it soon gets more complex. Unusually the rhythm play has a futuristic racing story.

You press buttons in time to build up speed and power, using either a gamepad or keyboard. You can then strategically use special abilities to speed past the competition. Earn credits by completing missions and customize your vehicle.

You can choose between the main campaign, arcade mode, challenge split-screen mode. There is even an editor so you can make your own tracks.

DetailsDetails

Rating: Not rated by PEGI or ESRB

Release Date: 21/12/2018

Platforms: PC.

Genres: Action, Creative, Narrative, Racing, Rhythm and Sports.

 

CommitmentCommitment

Duration: It takes between 3 minutes and 5 minutes to play a round of this game. Time for each song and 46 tracks.
 
Players: You can play with 2 players in the same room, but you can’t play it online. Challenge your friends in split screen mode.

CostsCosts

You can try this game in a free demo. Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

No ratings available for this game.

AccessibilityAccessibility

You can opt to play with fewer buttons (4 rather than 9). There is also an "auto-aim" generous timing mode that makes notes easier to hit.

There is extensive blind-friendly mode that assigns different sounds to each button, with a trainer to learn this association. Audio cues are provided for the obstacles on the track and are customisable.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Customise Difficulty: Customise different aspects of the game.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Large Clear Text: Text is large and clear, or can be adjusted to be.

Voiced

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.

Menus are Voiced: All of the game menus can be narrated for easier navigation.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Remap Buttons: Re-map all buttons/keys.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Customise Audio Levels: Control volume levels of specific events and elements in the game.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

System Settings

Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

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