Shadow Frog Review
Posted: 5 weeks ago, last updated 4 weeks ago.
The simple one tap play is more involved that it sounds. You can tap twice to jump in the air. You can tap to jump up and cling to a wall. You can jump while on a wall to change direction. Use these abilities to plan your moves, collect the keys to unlock your way to the next challenges without being caught by your shadow.
The game has over 30 handmade levels, pixilated graphics and a synth soundtrack. It can be played in portrait or landscape orientation. Each level you get a time, which is entered into the online leaderboards.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
No Reading: No reading is required.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Button: Can play with single button.
One Tap Anywhere: Play with touchscreen, tap anywhere.
Motion Controls Not Required: You don’t need motion controls to play the game.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
No Flashes: No flashing strobe effects or you can disable them.
No Screen Shake: No screen shake effect or this can be disabled.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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