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She Remembered Caterpillars Review

Game image She Remembered Caterpillars
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Posted: 3 months ago.

Author: @GeekDadGamer.

OverviewOverview

She Remembered Caterpillars is a colour-matching puzzle game with an unusual look and emotional story to tell. Through the unsettling fungi-punk aesthetic you work out how to get your characters to the endpoint of each stage. As you do you eavesdrop on what appears to be one scientist’s quest to save her father.

As you progress the puzzles get more complex, involving more colours and logic challenges, while the narrative opens into a complex and intriguing tale about a daughter and her father. It works not only because of the story, but by the clever way the puzzles evolve and build on what you've previous learned.

DetailsGame Details

Rating: PEGI 3+, ESRB EVERYONE

Release Date: 17/01/2017

Platforms: Nintendo Switch and PC

Genres: Puzzle

Developer: @TheJumpSuits

CommitmentCommitment

Duration: This game will take between 5 hours and 6 hours to complete.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

This game has been rated PEGI 3+.


This game has been rated ESRB EVERYONE.

AccessibilityAccessibility

Accessibility for this game is as follows:

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Large Clear Text: Text is large and clear, or can be adjusted to be.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.

Button Combinations

Specific button operation required to play

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Visual Distractions

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer


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