Sim City (Series) Review
Posted: 8 months ago.
You start with a small budget and patch of undeveloped land. By establishing residential, commercial and industrial zones, providing electricity and water you soon have people moving in a building their homes. Then, by means of taxes, you can make money to develop your city further.
- SimCity (1989) on PC, Mac, Amiga, Atari ST
- SimCity 2000 (1993) on Mac, PC, SNES, Sega Saturn, PlayStation, Nintendo 64, Game Boy Advance
- SimCity 3000 (1999) on Windows, Mac, iOS
- SimCity 64 (2000) on Nintendo 64
- SimCity 4 (2002) on PC and Mac
- SimCity DS (2007) on DS
- SimCity (2013) relaunched on Mac and PC
- SimCity: BuildIt (2014) on iOS and Android
This game is free with Origin Access.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse and Keys: Can play with mouse and multiple keys.
One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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