Six Ages: Ride Like the Wind

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Posted: 3 weeks ago, last updated 2 weeks ago.

Author: Andy Robertson.

Overview

Six Ages: Ride Like the Wind is a storybook strategy game, set in the same world as King of Dragon Pass. Similar to games like HeroQuest, RuneQuest or God Wars but unusual because you make decisions at your leisure then see them play out through static hand drawn images and storytelling.

The appeal is that unlike linear adventures, here you can have hundreds of small encounters that build into an epic, multi-generational tale of survival and inter-clan alliances. Six Ages takes place thousands of years earlier than King of Dragon Pass, but continues both the play style and petty political posturing. You play as a Riders clan, who revere various gods in their particular mythology, including Gamari the Horse Mother, and your culture hero, Hyalor.

It's a combination of role-playing, resource management and branching narrative. You make decisions with long-term consequences, for both you and your clan. As you do this you can design your own clan, visit the gods, raid your neighbours' cows.

Details

Release date: October 2019

Platforms: PC and iOS.

Genres: Narrative, Role-Playing, Simulation, Strategy and Turn-Based.

 

Tips

Commitment

Duration: This game will take between 8 hours and 10 hours to complete. Because there are over 400 different possible encounters, replaying the game results in a different experience so most players will go through the game a few times.
 
Players: This is a single player game.

Costs

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age Ratings

Not yet rated.

Rated 12+ on iOS App Store.

Accessibility

The iOS verion supports voiceover so means the game text including menus is narrated.
Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Tutorials: There are helpful tutorials, instructions and tips.

No Unlocking Required: Access any mode, location, character, weapon or vehicle from the start.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Voiced

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.

Menus are Voiced: All of the game menus can be narrated for easier navigation.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Touchscreen

Touchscreen controls for this game are:

One Tap Anywhere: Play with touchscreen, tap anywhere.

One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Play Without Sight: The game can be played without visuals.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @superblindman


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Similar Games

The following games are like Six Ages: Ride Like the Wind. They address a similar topic or offer a similar way to play. They are good options to play next and also good alternatives to Six Ages: Ride Like the Wind for younger age ratings.

Six Ages: Ride Like the Wind is in These Lists

In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Six Ages: Ride Like the Wind in the following lists:

Get Children Reading

Image 221We have partnered with the National Literacy Trust to create this resource of video games that encourage and enable reading and writing skills.

The National Literacy Trust is a charity dedicated to improving the reading, writing, speaking and listening skills of children and young people who need it most, giving them the best possible chance of success in school, work and life.

Video games have significant benefits for children who are reluctant or struggling readers. They give them access to stories through interaction and world building which they may not have been able to read in print. Video games also have benefits for families where parents may not be confident readers, meaning that sharing stories as a family is still accessible to all. The rise of video games on smartphones and tablets, as well as more affordable game consoles has made the sharing of interactive stories easier.

Image 222There are different ways that video games create this kind of collateral reading and aid literacy:
  • Reading In Games: Video games offer all sorts of reading at all levels. This can be from simple narrative in a game like Florence to dialogue in a game like Mutazione or even just identifying useful items and game mechanics with in-game descriptions in a game like Zelda Breath of the Wild. Then there are games like Thousand Threads that help players think about the power and the consequence of words.
  • Reading Around Games: Video games create worlds that often spawn secondary texts. This can be official novels that expand the world or guide books that offer instructions and help. Knights and Bikes, for example, has spin off books, a cartoon series and recipes to read.
  • Routes Into Books: Many popular book series, such as Beast Quest, offer a range of video games as an easy first step into those worlds that lead to then reading the books themselves.
  • Communication Around Games: As well as reading, games encourage all sorts of creative output. This can be to contribute to the many online forums and message boards to talk about the game. This can also be to write fan-fiction after being inspired about a game world or character. The Sims, for example, has an avid community writing and creating all kinds of content online.

 

Designed For Easier Play

These games go above and beyond just adding a few difficulty settings. They consider a wide range of ability and accessibilities by offering customisable difficulty settings as well as special low pressure or assist modes that aid progress.
 

Educational Games That Are Also Good Games

These games have an educational element to them, but also offer experiences that are good games in their own right. This isn't busywork to trick you into learning, but clever and innovative ways to encounter history, physics, engineering, maths, geography and language subjects without feeling like you are in school. They also teach softer, deeper skills like long term strategy, planning, balancing systems, emotional intelligence, compassion, team-work and self-care.

Some of these games are aimed at younger players to play on their own, but others (as indicated by their PEGI ratings) are better for teenagers or played together in a family. Find some games that pique your interest, read through the details and decide how your child might benefit from playing them.
 

Branching Stories With Multiple Endings

All games offer you agency. You can win or lose. You can complete them or stop at any time. But there are some games that offer a story that genuinely branches. Where you end up will be different from other players. This not only makes your actions really matter but also gives you a reason to play them again.

Setting aside games that evolve through simulation, or games where once you die it's game over, these branching narrative games tell a story that ends in a certain way because of the choices you made.
 
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