Space Crew Review
Posted: 10 months ago, last updated 9 weeks ago.
From the same developer as Bomber Crew and is a similar style of game. Rather than World War II though, players are tasked with defending Earth against a mysterious new alien menace by carefully recruiting crew members, designing their own spaceship and venturing across the cosmos.
What's so much fun about the game is selecting and training your crew, then working out how best to use them in each mission. The new space setting allows much more player freedom and campaign unpredictability than the World War setting, with much greater mission variety and deeper strategic gameplay.
You have to deal with alien boardings, getting sucked out into space, running out of oxygen, system failures, ship fires and whatever else the campaign can throw at you.
You can slow down and speed up time in the game to reduce pressure, although this is a combat game where pressure is designed to be part of the challenge.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.
View Control Mapping: You can view a map of controls during play.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Tutorials: There are helpful tutorials, instructions and tips.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Two Motions Targeted: Play with touchscreen, two simultaneous taps, swipes or hold gesture.
Motion Controls Available: You can use motion controls, tilting the controller to steer for example.
Motion Controls Not Required: You don’t need motion controls to play the game.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
No Screen Shake: No screen shake effect or this can be disabled.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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