Spin Rhythm XD Review

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Posted: 9 weeks ago, last updated 8 weeks ago.

Author: Andy Robertson.

OverviewOverview

Spin Rhythm is a music-timing game where you match button presses and stick movement with music indicators on the screen. It's intuitive and fun. Once you get the hang of it it feels like making music.

You play the game with just two buttons. This allows you to tap as the note indicators scroll towards you. Blue and red notes are both activated with one button, while the green notes are assigned to another button.

you can also tap and hold the blue and red indicators to stretch a note. You can also slide the analog stick left and right to bend the pitch. As you progress this pitch bending becomes an integral part of the game as you need to do this to spin the activator and reach the full range of notes.

It's much like playing a wind instrument, where you have only a few valves and must do the rest with how you direct your breath into the mouthpiece.

It creates a rare and lovely experience that really does make the player feel like they are making the music as much as pressing buttons in time to it. This is extended by the more nuanced aspects of the game, such as tracing the feinter notes with the dial to trigger the more musically dense parts of the songs.

"On the hardest difficulties, the tapping, sliding, gliding and tracing come together to create a musicality I haven’t experienced in other rhythm games. And to get there, I don’t have to go through the feeling of only playing “half” the song, which is what I get when playing most other music titles on easy or even medium difficulties." Said Polygon in its review.

DetailsDetails

Rating: Not rated by PEGI or ESRB

Release Date: 22/10/2019

Platforms: Nintendo Switch and PC.

Genres: Rhythm.

Developer: @SpinRhythmGame

 

CommitmentCommitment

Duration: It takes between 3 minutes and 5 minutes to play a round of this game. Songs take a few minutes to complete, although sessions will likely be a number of these songs.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

No ratings available for this game.


User-Generated Content: This game includes content created by other players, such as maps, outfits and items, that are not reflected in the game rating.

AccessibilityAccessibility

Accessibility for this game is as follows:

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Select Difficulty: Select difficulty from a range of presets.

Adjustable Between Levels: You can adjust the difficulty between levels/rounds.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Assistance

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.

Assistance With Direction: Indication of where to go next with arrows, cookie trail and the like.

Practice Area: You can practice freely without opponents or time pressures.

Tutorials: There are helpful tutorials, instructions and tips.

No Unlocking Required: Access any mode, location, character, weapon or vehicle from the start.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.

Mouse and Keys: Can play with mouse and multiple keys.

Remap Controls

You can customise the controls for the game as follows:

Remap Buttons: Re-map all buttons/keys.

Remap Mouse and Keyboard: Remap mouse and keyboard.

Remap One Action to Multiple Buttons: Map multiple buttons to a single action.

Remap Game Menu Access: You can remap buttons to pause and access game menu.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

High Contrast Mode: You can adjust the contrast of the game to be high-contrast.

Visual Distractions

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Colour Options

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Colour adjustments: Adjust colours of characters or game elements for greater visibility

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately.

Customise Audio Levels: Control volume levels of specific events and elements in the game.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @ianhamilton_


 




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