Spitkiss

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Posted: 7 days ago.

Author: Andy Robertson.

Overview

Spitkiss is a game where you control a ball of saliva around the dangerous interior of different organs. The spittle is the carrier of a message of love and hope between people, but it can only get there if you precisely aim and navigate the different stages.

Threading through the platforming fun is a lighthearted polyamorous love story. This is told through the overarching narrative of the Spitkissers 80 levels of game-play and a hand-drawn tale of Ymer, whose body is represented as the playground of this game.

It's an unusual and endearing way to approach the subjects of polyamory and genderfluid/non-binary identities.

Details

Release date: November 2018

Platforms: Android, Mac, PC and iOS.

Genres: Narrative and Platform.

Developer: @TripleTopping

 

Tips

Commitment

Players: This is a single player game.

Costs

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age Ratings

Rated PEGI 12+ for Sexual innuendo.

ESRB TEEN for Fantasy violence, Suggestive themes, Crude humour.

Accessibility

Text is good contrast but font is hard to read. You can have a timer on levels but this is optional and if you fail you can just try again. Also, the game slows down as you hold your finger down to aim. The game gives you audio feedback when you are on target.
Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.

High Text Contrast: Text colour contrasts to background.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.

One Motion Targeted: Play with touchscreen, tap and swipe or hold gesture.

Invert X/Y Axis: You can invert the direction required to control looking and aiming.

Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

Bright Colourful Palette: Game uses bright colours and is generally high contrast.

Large Game Elements: Game characters and other elements are large and distinguishable.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


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Similar Games

The following games are like Spitkiss. They address a similar topic or offer a similar way to play. They are good options to play next and also good alternatives to Spitkiss for younger age ratings.

Spitkiss is in These Lists

In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to Spitkiss in the following lists:

Walk in Someone Else's Shoes

While many games include characters to interact with, some are specifically designed to make relationships a central element. Whether this is during the rounds of a puzzle game amidst a zombie outbreak or as we race cars around a circuit, they can offer a unique way to think deeply about how we relate to each other and to the games people play.
In contrast to films or books, characters and relationships in video games need to be discovered by the player. Some of my favourite relational moments in games happen amidst other action. Often these other actions – whether shooting, puzzle-solving, or fetching and carrying – serve to underline the difficult, awkward and snatched nature of interpersonal interactions.
 

Unusual Locomotion

These games offer worlds you explore in unusual ways. Maybe it’s hard to put one foot in front of the other, or maybe you get a chance to climb and jump athletically. These games put you in touch what it’s like to move more easily or more difficulty than real life.
 

One Button Games

The games here can be played with a single button. Although ranging in difficulty they are a good place to start for those needing simpler controls.

It should be noted that many of these games need to be started with more than one button. Some are played by tapping at a fixed point on a touchscreen.

For those needing alternative access there are many possibilities with an accessibility switch. These "switches" come in many shapes and sizes including jumbo buttons, super-sensitive finger switches and sound sensors. In some cases, the spacebar or a Bluetooth keyboard can work just fine. If the player can activate the control and if it can be connected to the games machine, then one-button play becomes a possibility.

This list was compiled with the help of Barrie Ellis, who runs One Switch. On that site you can find equipment to enable a far wider range of games to be played by accessibility switch users. OneSwitch also supports a range of other accessible gaming solutions.
 

Know Your Body

Video games offer an opportunity to inhabit another body. Whether we step into the powerful frame of a trained marksman or brave adventurer, while we play we have a different sense of our physicality.

This is not only an enjoyable way to escape the reality of daily life but a chance to reflect on and understand ourselves, and our bodies, better. Stepping into the shoes of a vulnerable, small or endangered character can help us understand for a short while some of what it is like to be someone else.

Whether this is into the awkward teenage years of Mord and Ben in Wide Ocean Big Jacket, the grandparent-escaping Tiger and Bee in Kissy Kissy, the fractured heartbroken body in Gris or the haphazard movement of Octodad we have a chance to reassess our own physicality and how we respond to and treat other people's physicality.

More specifically, to use body therapy language, games offer us a chance to discover the inviolability of our bodies, personal autonomy, self-ownership, and self-determination. In travel, as Andrew Soloman says, we go somewhere else to see properly the place where we have come from. In video games, we step into other bodies so we can better understand our own and those of the people around us.
 
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