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Super Mario Odyssey Review


Posted: 14 months ago, last updated 12 weeks ago.

Author: @GeekDadGamer and Jo Robertson.


Mario has stared in running and jumping Super Mario games on Nintendo hardware since the Nintendo Entertainment System in the 80's. The formula remains unchanged. Explore a level, jump on enemies, collect coins and get to the flag at the end to inch closer to saving the princess. Each world is rounded off with a big enemy to beat before moving on to the next one.

Super Mario Odyssey expands on these basics with intricately explorable themed worlds rich in secrets, new enemies and a brand new companion, Cappy. This not only adds new ways to attack enemies but also to poses them and use their powers. It expands the ways to progress and beat each level in ways not seen before.

These novelties are often seen in platform games but rarely are they as well balanced and integrated as Cappy in Super Mario Odyssey. The hat is versatile and can be jumped on while it hangs in the air. Players learn to use its properties to reach distant platforms and make seemingly impossible jumps. Like the best platform games, this moves success from quick reactions to learned mechanical prowess with the physics of the world and Mario's abilities.

After the more linear Super Mario games like New Super Mario Bros and New Super Mario 3D World, this game returns to the more open-ended, exploration-based gameplay featured in Super Mario 64 and Super Mario Sunshine.
  • Super Mario Bros. (1985) on NES and rereleased on GameBoy Colour in 1999.
  • Super Mario Bros. 2 (1988) on NES and rereleased on GBA in 2001
  • Super Mario Bros. 3 (1988) on NES and rereleased on GBA in 2003
  • Super Mario Land (1989) on GameBoy
  • Super Mario World (1990) on SNES and rereleased on GBA in 2002
  • Super Mario Land 2: 6 Golden Coins (1992) on GameBoy
  • Super Mario World 2: Yoshi's Island (1995) on SNES and rereleased on GBA in 2002
  • Super Mario 64 (1996) on N64 and rereleased on DS in 2004
  • Super Mario Sunshine (2002) on GameCube
  • New Super Mario Bros (2012) on DS
  • Super Mario Galaxy (2007) on Wii
  • New Super Mario Bros. Wii (2009) on Wii
  • Super Mario Galaxy 2 (2010) on Wii
  • Super Mario 3D Land (2011) on Wii
  • New Super Mario Bros. 2 (2012) on 3DS
  • New Super Mario Bros. U (2013) on Wii U
  • Super Mario 3D World (2014) on Wii U
  • Super Mario Run (2016) on iOS and Android
  • Super Mario Odyssey (2017) on Switch
  • New Super Mario Bros. U Deluxe (2019) on Switch
  • Super Mario 3D All-Stars (2020) on Switch Super Mario 64, Super Mario Sunshine, Super Mario Galaxy

There's also a spin off game creation game that enables you to make you own Super Mario levels:

DetailsGame Details

Rating: PEGI 7+

Release Date: 27/10/2017

Price: 27% off

Platforms: Nintendo Switch

Genres: Action, Adventure, Open World and Platform

Developer: @Nintendo


Duration: This game will take between 13 hours and 18 hours to complete.
Players: You can play with 2 players in the same room, but you can’t play it online. You can collect the minimum number of Power Moons to advance to the end and beat Bowser in around 13 hours, but to see all the levels will take at least 18. To collect everything is reported to take players towards 130 hours. Once Bowser is defeated at the end of the first run-through, each world is repopulated with more Power Moons and mysterious grey boxes are activated.

You can play two players in Super Mario Odyssey with the second player controller Cappy, although this can become a little fiddly unless the two players are communicating really clearly.

There is a hide and find balloons mode where online players hide balloons in the worlds and ou score points by finding them.


Super Mario Odyssey usually costs £49.99. 

Super Mario Odyssey

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'. This game supports Nintendo's amiibo, figurines and cards that can be purchased separately to unlock in-game items.

Age RatingsAge Ratings

This game has been rated ESRB EVERYONE 10+.


Rated PEGI 7+ because it features violence that lacks any apparent harm or injury to fantasy or mythical beings and creatures, pictures or sounds likely to be scary to young children and non-realistic violence in a child-friendly setting or context.

One of the boss battles takes place in a nightmarish setting in which you need to climb a destroyed tower to confront a realistic-looking dragon. This dragon has glowing eyes, sharp teeth and looks rather realistic. You need to dodge its lasers and circular saw lasers to remove pins from its head and stop him once this is done. Some boss battles also contain elements that are more severe than previous instalments from this series.

In one of the levels, you can capture a realistic-looking T-rex and roam the level with it. This beast has a realistic appearance and could be seen as a disturbing element. Mario can also be outfitted with different costumes. The most noteworthy costume is the Zombie costume. Here Mario looks like a zombie and instead of a hat, he as an axe in his head. This axe can be thrown, much like the hat he always wears. The reactions of the character to this action, remain the same.

User-Generated Content: This game includes content created by other players, such as maps, outfits and items, that are not reflected in the game rating.


Difficulty starts low and rises, but the assist mode helps direct you and grants extra health. There is minimal reading, although text size can't be adjusted. In the shop, the text is small including prices and how many coins you have. Motion controls are integral but not essential and you can't remap any buttons or sticks. Assist mode superimposes blue arrows on the ground to show players where they need to go next. You can unlock outfits that offer higher contrast. Controller rumble tells you when you are walking on a secret and directs you to it. Auditory cues exist for some other events, but this isn't comprehensive.


How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.


Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.

Practice Area: You can practice freely without opponents or time pressures.

Tutorials: There are helpful tutorials, instructions and tips.


How much reading or listening comprehension is required, and how accessible this is.

Simple Minimal Reading: Minimal reading is required.


How the game provides guidance and assistance to navigate its worlds and spaces.

Head-Up Display

Way-finding information provided to aid navigation.

Head-Up Display: Indication of where to go next with arrows, cookie trails and the like.

Game Map: View a map of the game world during play, with points of interest and missions highlighted throughout the entire game.


How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.


Motion Controls Available: You can use motion controls, tilting the controller to steer for example.

Motion Controls Not Required: You don’t need motion controls to play the game.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer

Image 242 Image 243 Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.

The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

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