Switch 'N' Shoot Review
Posted: 8 months ago, last updated 12 weeks ago.
At first it seems almost impossible, but you can quickly start again. Over time you improve and discover the depth and complexity that can come from a single interaction. Add to this the retro visuals and synth soundtrack and you have a compelling and affordable experience.
You can also rotate the screen to play in portrait mode. The game also supports a wide range of controller setups so how you play is up to you.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
1 Button: Can play with single button.
Keyboard Alone: Can play with just the keyboard.
One Tap Anywhere: Play with touchscreen, tap anywhere.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Remap One Action to Multiple Buttons: Map multiple buttons to a single action.
Remap Game Menu Access: You can remap buttons to pause and access game menu.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Colour adjustments: Adjust colours of characters or game elements for greater visibility
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Play Without Hearing: No audio cues are necessary to play the game well
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.
Supported by PlayabilityInitiative
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