Tenderfoot Tactics Review
Posted: 6 months ago.
You mission is to save your town and get to the bottom of a terrible fog that has beset your world. With nowhere left to call home, your small party of adventurers sets out to find a way to save the many goblin towns of the rocky coast.
You work with different Elements to turn battles in your favour. Open chasms, raise mountains, boil lakes, drain rivers, start fires. But each ability also has consequences so this must be use with care. As you progress through the world you will unearth ancient ruins, discover strange artefacts, and meet new friends. It's a lush environment that invites exploration and poking around. You can travel on foot, by boat or even take to the skies as a bird to survey the landscape.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.
Rubber Banding: Trailing players are dynamically given an advantage, or the game gets easier if you die frequently.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How the game provides guidance and assistance to navigate its worlds and spaces.
Large Clear Navigation: The game navigation and maps are clear to read, large and with high contrast or with settings to zoom or increase visibility.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Keyboard Alone: Can play with just the keyboard.
Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Swap Sticks: Swap the sticks over.
Remap Sticks: Remap the stick controls to buttons/keys.
Remap Mouse and Keyboard: Remap mouse and keyboard.
Remap One Action to Multiple Buttons: Map multiple buttons to a single action.
Remap Game Menu Access: You can remap buttons to pause and access game menu.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
No Flashes: No flashing strobe effects or you can disable them.
No Busy Backgrounds: No distracting backgrounds or you can make them static or blank.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Balance Audio Levels: Set music and game sound effects separately.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Play Without Hearing: No audio cues are necessary to play the game well
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.
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