Posted: 7 months ago, last updated 12 weeks ago.
Author: Andy Robertson.
In game form, lightness combines with weight and sadness to create a unique perspective on cancer and losing a child. The mature theme and simple click-to-move interface make it an ideal first game. If you get stuck you can simply move to the next scene, which is always unlocked.
You can play the game on your own or with your family if they are mature enough for the topic, by taking turns to play a particular level while the others offer suggestions on how to progress or which parts of the game to investigate next. The emotive material and intimate engagement with this family’s story make it important to take time to discuss the game. After playing, you can engage further in the story with a documentary, Thank You for Playing, about the family behind the game.
Players: This is a single player game. The game is divided into chapters that in total take about 2 hours to complete. Revisiting scenes and experiencing every aspect of the game, like the messages and art displayed in the hospital level from real-world cancer patients, will take considerably longer for those who wish to linger.
Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
The following games are like That Dragon, Cancer. They address a similar topic or offer a similar way to play. They are good options to play next and also good alternatives to That Dragon, Cancer for younger age ratings.
That Dragon, Cancer is in These Lists
In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to That Dragon, Cancer in the following lists:
We've found that it's not just parents who have enjoyed the way these games let them in on the world of gaming, but grandparents, uncles and aunts. In fact it's a great list for anyone who's never played a game and wants to know what all the fuss is about.
"What if video games have more to offer than just an exciting diversion into a digital battlefield, fantasy war, or alien invasion? While these types of games are certainly the loudest and most financially successful, there are a growing number of games asking important questions about life, the human condition, and even God."
"Our list is not 'Christian' games, but rather a list of games that pose important spiritual questions to those who play them. These are games that provide us with the opportunity to consider what a truly 'spiritual' life looks like by encouraging us to have empathy for the suffering, love for our neighbours and our enemies, and an imagination vivid enough to contemplate a better world."
Journey's understated yet deep mythology, lack of guidance and mysterious ways it brings players together will have players thinking about the course of their own lives. Dropsy is, on the surface, a silly point-and-click adventure game about a creepy but misunderstood clown, dig deeper and you’ll see this a game that challenges players to love everyone, even their enemies. Kentucky Route Zero is at its core, about rediscovery, of adventure-game mechanics and modernist aesthetics, of a more spiritual outlook on the physical world.
Gris is a platformer about the stages of grief that highlights the indelible impact of our most sacred relationships. That Dragon, Cancer is a game where Ryan and Amy Green share their grief and their hope by drawing us not only into their lives but into the common grace of the Christian faith. Myst, one of the best selling titles of all time, is a puzzle game about the beauty and mystery of creation. Brothers: A Tale of Two Sons is a game about the spiritual impact our most precious relationships have on us. Wandersong is a game about transforming the world with music. Heroism isn’t measured in bulk or recognition but in the melodic tones of compassion and kindness. The Last Guardian confronts us with our own self-centeredness and challenges us to give rather than merely take.
Pyre is a game about mercy that deconstructs player’s perceptions of winning and losing, encouraging them to see and meet the needs of those who are oppressed. My Child Lebensborn is a game that challenges players to care for a child born into a fascist regime--this is a game about the power of empathy. Celeste strikes at the centre of what it means to be a person in all of our messy humanity a wonderful reminder that even when we fall, we are lifted up again through redemptive love, forgiveness, and grace—both for ourselves and for one another.
These are two publications for Christian audiences, that have invited me to shed light on what a range of video games might mean for those communities. I aim to make connections with faith, the bible and the experience of these video games. This is one way to interpret them which of course invites further and possibly counter interpretations from other perspectives.
Firewatch | Everything | Bury Me My Love | Abzu | Wilmot's Warehouse
Proteus | Joust | Uncharted 3 | Alan Wake | This War of Mine | Journey | Limbo | Spaceteam | A Dark Room | Altos Adventure | A Year Walk | Bioshock Infinite | The Last of Us | Disney Infinity | Everybody's Gone to the Rapture | That Dragon Cancer | Spec Ops The Line | Papo and Yo
I've come up with some games that explore this topic, along with help and suggestions from Gaming The Mind (Twitter), an organisation of UK-based mental health professionals who aim to promote positive mental health within the gaming community. By focusing on the intersection between gaming and mental health, they want to raise awareness of mental health challenges and reduce the stigma surrounding these issues.
"We express grief in different ways depending on our age," they said. "To help children cope with loss, it is important that they receive honest explanations about death, appropriate to their level of understanding. With these games, players may find valuable space in which to acknowledge grief as a completely normal reaction to bereavement."
"The games we have selected don't necessarily offer an ideal way to cope with death but tackle the topic of death openly and with a positive attitude. They can help show the player that they are not alone in what they are going through. Playing these games with young people, and answering questions they might have along the way, can be a useful starting point for important conversations about grief."
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