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The Cost of Recovery Preview

Game image The Cost of Recovery
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Posted: 4 months ago.

Author: @GeekDadGamer.

OverviewOverview

The Cost of Recovery is a narrative adventure where you play as four different people, one of whom has a stroke. How this impacts each of them is experienced first hand. Can they all get through this together or will everything start to fall apart?

You play Abigail, Noah, Hailey, and Liam and explore the world with puzzle-solving, talking to other characters and small contextual games that reflect their emotional and mental state.

It creates a mature, personal, and nuanced story that digs into our internal conflicts when life falls apart.

DetailsGame Details

Expected Rating:

Release Date: Coming soon

Platforms: Nintendo Switch and PC

Genres: Narrative and Puzzle

Developer: @OffTheBtnTrack

CommitmentCommitment

Duration: This game will take between 3 hours and 4 hours to complete. The game is designed to last about two play sessions.
 
Players: This is a single player game.

CostsCosts

Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'.

Age RatingsAge Ratings

This game has not yet been rated, but we anticipate it is likely to be rated PEGI 12+.


This game has not yet been rated, but we anticipate it is likely to be rated ESRB EVERYONE 10+.

 

Although there isn't any graphic violence or sexual content, the game addresses mature themes that involve life threatening illnesses. Parents and carers may want to play this first, before playing with a child.

AccessibilityAccessibility

The game is designed to be easy so there are no difficulty settings. If you get stuck the game offers hints.

Can switch between Dolby, stereo and mono audio. When someone speaks the other audio is reduced and you can control how much this reduction is in the settings.

Captioning provides visual guidance for any audio happening off screen due to direction player is looking.

Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

View Control Mapping: You can view a map of controls during play.

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Text Visibility

Large Clear Text: Text is large and clear, or can be adjusted to be.

High Text Contrast: Text colour contrasts to background.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator, their Tone and Environment Sounds: Captions indicate who is speaking and their tone, game sound and music.

All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.

Mouse and Keys: Can play with mouse and multiple keys.

Motion Controls Not Required: You don’t need motion controls to play the game.

Remap Controls

You can customise the controls for the game as follows:

Select Preset Controller Mappings: Select preset button layouts.

Remap Buttons: Re-map all buttons/keys.

Swap Sticks: Swap the sticks over.

Remap Sticks: Remap the stick controls to buttons/keys.

Remap Mouse and Keyboard: Remap mouse and keyboard.

Remap Game Menu Access: You can remap buttons to pause and access game menu.

Invert X/Y Axis: You can invert the direction required to control looking and aiming.

Controller Vibration

Vibration Optional: Controller vibration not used in the game or you can disable it.

Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.

Adjust Mouse/Stick Sensitivity: Adjust how sensitive mouse/stick controls are.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

Visibility

High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.

Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.

Visual Distractions

No Flashes: No flashing strobe effects or you can disable them.

No Screen Shake: No screen shake effect or this can be disabled.

Audio Cues for Visual Events

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Audio Depiction of Event Location: Indication with stereo audio of where directional events are on the screen for things like damage, footsteps, environmental elements or way-finding.

Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.

Head-Up-Display Visibility

Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.

Adjust Head Up Display: Remove or resize head-up display to remove distraction and make more visible.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Adjustable Audio

Balance Audio Levels: Set music and game sound effects separately.

Customise Audio Levels: Control volume levels of specific events and elements in the game.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: @GeekDadGamer


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Image 242 Image 243 Thank you for using our resource, supported by AskAboutGames, ParentZone and PlayAbility Initiative. We are editorially independent, written by parents for parents, but welcome sponsorship, partnership and suggestions. Email our editor for details on these opportunities.

The information on this database is designed to support and complement the in-depth discussion and advice about video game "addiction", violence, spending and online safety in the Taming Gaming book. If you have any concerns or questions in these areas, email our editor who is quick to respond or can arrange for a one-to-one conversation.

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