The Kingdom of Istyald

Game image The Kingdom of Istyald
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Posted: 7 days ago.

Author: Andy Robertson.

Overview

The Kingdom of Istyald is a text adventure that takes you on a strange journey while also introducing Fantasy as a literary genre. As you play you not only meet fantastic creatures but meet its main tropes: Elves, Dwarves, Warlocks, Dragons. Whether allies or enemies, you’ll have to use observation more than sword and shield.

You play as a powerful witch, The Guide, and soon discover the strange world of The Kingdom of Istyald. Istyald is a great tree of knowledge, but it's threatened by dark forces try to destroy it and seize control of the world. Through questioning, exploration, fighting and careful attention it's up to you to stop the Empire of Shadows from spreading.

Your choices and interactions results in a different story each time you play, although these all lead to a common end where your choices are analysed to determine your fantasy family Humans/Elves/Dwarves/Orcs.

The game is a grand adventure in its own right but is also an introduction to a tremendous resource website about the Fantasy genre. A simple yet engaging way to enter this universe, masterfully illustrated by the work of Anato Finnstark.

You play it in a browser, on PC, iOS or Android.

Details

Release date: November 2020

Platforms: Android, Mac, PC and iOS.

Genres: Adventure and Narrative.

Developer: @laBnF

 

Tips

This game is good if you want to:

Commitment

Duration: This game will take between 45 minutes and 1 hour to complete.
 
Players: This is a single player game.

Costs

This game is completely free to play.

Age Ratings

Although not yet rated, the developer has said "it's a family friendly game suitable for all ages. Even the ultimate fight between the forces of good and evil is very soft."

Accessibility

There's a dynamic help system: if you're stuck, you may request help from you guide at any moment. Some dialogue is voiced in the French version but not in English.
Difficulty

How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.

Cognitive Pressure

Reaction-time Not Critical: Individual game actions don’t need quick reactions.

Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.

Adjust Speed: Adjust the overall speed of the game, or rewind play for a second attempt, to ease reaction times.

Save Anytime: The game automatically saves progress or you can save any time, and not lose progress.

Assistance

Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.

Tutorials: There are helpful tutorials, instructions and tips.

Reading

How much reading or listening comprehension is required, and how accessible this is.

Moderate Reading: Moderate reading required.

Large Clear Text: Text is large and clear, or can be adjusted to be.

Subtitles

Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.

Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.

Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.

Some Dialogue is Voiced: Some of the game dialogue and narrative is voice acted.

Controls

How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.

Mouse And Keyboard

Keyboard Alone: Can play with just the keyboard.

Mouse Alone: Can play with just the mouse/mouse button/mouse wheel.

One Tap Targeted: Play with touchscreen, tap in specific locations.

Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.

Vibration Optional: Controller vibration not used in the game or you can disable it.

Image

How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.

No Screen Shake: No screen shake effect or this can be disabled.

Audio Cues for Visual Events: Audio is provided to indicate visual events.

Audio

How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.

Balance Audio Levels: Set music and game sound effects separately.

Visual Cues for Audio Events: Text or other visual indicators of audio events.

Play Without Hearing: No audio cues are necessary to play the game well

System Settings

Android has accessibility settings including ways to navigate and interact, although not all games support this. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.

Supported by PlayabilityInitiative and accessibility contributors: Andy Robertson


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Similar Games

The following games are like The Kingdom of Istyald. They address a similar topic or offer a similar way to play. They are good options to play next and also good alternatives to The Kingdom of Istyald for younger age ratings.

The Kingdom of Istyald is in These Lists

In addition to the similar games listed above, which have been linked to this game specifically in the database, you may find games with a similar theme to The Kingdom of Istyald in the following lists:

Get Children Reading

Image 221We have partnered with the National Literacy Trust to create this resource of video games that encourage and enable reading and writing skills.

The National Literacy Trust is a charity dedicated to improving the reading, writing, speaking and listening skills of children and young people who need it most, giving them the best possible chance of success in school, work and life.

Video games have significant benefits for children who are reluctant or struggling readers. They give them access to stories through interaction and world building which they may not have been able to read in print. Video games also have benefits for families where parents may not be confident readers, meaning that sharing stories as a family is still accessible to all. The rise of video games on smartphones and tablets, as well as more affordable game consoles has made the sharing of interactive stories easier.

Image 222There are different ways that video games create this kind of collateral reading and aid literacy:
  • Reading In Games: Video games offer all sorts of reading at all levels. This can be from simple narrative in a game like Florence to dialogue in a game like Mutazione or even just identifying useful items and game mechanics with in-game descriptions in a game like Zelda Breath of the Wild. Then there are games like Thousand Threads that help players think about the power and the consequence of words.
  • Reading Around Games: Video games create worlds that often spawn secondary texts. This can be official novels that expand the world or guide books that offer instructions and help. Knights and Bikes, for example, has spin off books, a cartoon series and recipes to read.
  • Routes Into Books: Many popular book series, such as Beast Quest, offer a range of video games as an easy first step into those worlds that lead to then reading the books themselves.
  • Communication Around Games: As well as reading, games encourage all sorts of creative output. This can be to contribute to the many online forums and message boards to talk about the game. This can also be to write fan-fiction after being inspired about a game world or character. The Sims, for example, has an avid community writing and creating all kinds of content online.

 

Inhabit Another World

Whether it’s a simple puzzle grid, a battlefield or a universe of planets to visit, all games create virtual spaces in which to play. Some of these are simply the background to a campaign - the game’s unfolding drama, missions or challenge. But others invite you to invest in the worlds they create, move in, tend to and inhabit in fantastical ways.

The games in this section invite you to spend time in spaces that have a sense of place, life and character. Worlds that hold history and lore in their landscapes, flora, fauna and inhabitants; environments that respond to your presence and invite you to restore them to their former glory.
 
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