The Last Of Us Part II Review
Posted: 8 months ago, last updated 2 weeks ago.
Although the game has the common shooting with firearms and fighting with improvised weapons, you must also use stealth and covert tactics to survive. The main hostiles are humans and mutated creatures from a strain of the Cordyceps fungus. The complex cover system enables you to use obstacles to gain advantages and circumnavigate dangerous encounters. Running through the action is a deep and mature story about commitment, anger and love.
View our choice of games like The Last Of Us Part II. This game is good if you want to:
- Take on a mountainous challenge
- Play BAFTA nominated games
- Play popular blockbuster games
- Set your own difficulty
- Play with motor impairment
- Play games with visual impairment
- Play games with Deaf/HoH features
- Use motion controls on PlayStation 4
- Practice photography
- Inhabit another world
- Re-think your assumptions
- Consider gender
- Survive the night
- Engage your emotions
- Walk in someone else's shoes
The Last Of Us Part II
The Last Of Us Part II Digital Deluxe Edition
Does not offer in-game purchases, 'loot boxes' or 'battle/season passes'. There are different versions of the game available for collectors in both digital and physical form:
- Last of Us Part II Standard Edition: The game on its own.
- Last of Us Part II Digital Deluxe Edition: Digital soundtrack, Digital Dark Horse mini art book, Six PSN avatars for PS4, PS4 dynamic theme.
- The Last of Us Part II Special Edition: 48-page mini art book, steelbook, PS4 Avatar set, Dynamic theme.
- The Last of Us Part II Ellie Edition: Amray Case, Steelbook, Premium packaging, Statue, Premium art print, Letter, 48 page mini art book, Ellie's bracelet, Replica of Ellie's backpack, Exclusive keychain, Vinyl record, Avatar set, Digital soundtrack, Digital art book, Making-of documentary access, Additional digital content.
Rated PEGI 18 for violence against vulnerable and defenceless characters., graphic violence and use of strong language. Violent scenes vary across the board from moderate pushing and shoving, strong scenes of stabbings and shootings, to extreme scenes of disembowelling, dismemberment, and torture, including scenes of violence towards vulnerable or defenceless persons. These scenes are shown in graphic detail complete with blood and close-up up gore effects, with visible gross injuries.
Sexual expletives, mild swearing and offensive language are heard throughout the game and include the words “*!@?*”, “*!@?*”, “*!@?*”, “dick”, “dyke”, “goddamn” and “*!@?*”.
The game also contains scenes of illegal drug use in the form of characters smoking marijuana, and scenes of a sexual nature including nude characters engaging in intercourse although their genitals are not visible at the time.
ESRB MATURE 17+ for Blood and Gore, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Drugs. Some sequences enable players to use stealth attacks against enemies—approaching from behind, slitting their throats. Players can also use explosives to set enemies on fire or blow enemies apart into limbs/bloody chunks of flesh. Cutscenes depict further instances of violence: a human captive bound and hung from a noose before being disemboweled; assailants beating a restrained woman's arm with a hammer; characters shot in the head with arrows; a man repeatedly pistol-whipped. The game contains some sexual content: a couple disrobing and briefly engaging in a sexual act; the couple is heard grunting/moaning as the screen turns black (depicted from the waist up with female toplessness). Some zombie creatures are depicted with exposed breasts and genitalia. One sequence depicts two characters smoking a marijuana joint in a room full of marijuana plants. The words “f**k” and “sh*t,” appear in the dialogue.
The game has been widely praised for these features and even includes settings to specify whether it's easier for you to hold controller upside-down or sideways, which rotates the directional buttons, left stick, and right stick to match.
You can play with one stick and certain actions can be automatically done for you, for example auto-pick items, walking through gaps, jumping. The biggest issue is having to shake the controller to recharge your flashlight, it can be remapped to a touchpad swipe.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Select Difficulty: Select difficulty from a range of presets.
Customise Difficulty: Customise different aspects of the game.
Adjustable Anytime: You can adjust the difficulty while playing.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
View Control Mapping: You can view a map of controls during play.
Assistance When Stuck: The game notices if you get stuck and provides assistance, such as skipping levels, hints or tutorials.
Assistance With Controls: You can get the game to assist aiming, steering, reloading, jumping, running etc.
Tutorials: There are helpful tutorials, instructions and tips.
How much reading or listening comprehension is required, and how accessible this is.
Moderate Reading: Moderate reading required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
High Text Contrast: Text colour contrasts to background.
Large Clear Subtitles: Subtitles are large and clear, or can be adjusted to be.
Any spoken content has subtitles: All spoken content has subtitles, or there is no speech in the game.
Speaker Indicator and their Tone: Captions indicate who is speaking and their tone.
All Dialogue is Voiced: All of the game dialogue and narrative can be voiced.
Menus are Voiced: All of the game menus can be narrated for easier navigation.
How the game provides guidance and assistance to navigate its worlds and spaces.
How well the game communicates and assists way-finding.
Large Clear Navigation: The game navigation and maps are clear to read, large and with high contrast or with settings to zoom or increase visibility.
Directional Cues: Additional visual and audible clues and signposts about where to go next and how close you are to arriving with camera movement, use of light, sonar-style pings.
Way-finding information provided to aid navigation.
Head-Up Display: Indication of where to go next with arrows, cookie trails and the like.
Adjust Head-Up Display: Remove or resize the head-up display to remove distraction and make it more visible.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Required inputs for the game, or that can be setup with remapping.
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Motion Controls Available: You can use motion controls, tilting the controller to steer for example.
Motion Aiming: Can use small movements of gamepad to fine-tune aiming, or as main aiming mechanism. This is sometimes known as Gyro-Aiming.
Motion Controls Not Required: You don’t need motion controls to play the game.
You can customise the controls for the game as follows:
Remap Buttons: Re-map all buttons/keys.
Swap Sticks: Swap the sticks over.
Remap Sticks: Remap the stick controls to buttons/keys.
Invert X/Y Axis: You can invert the direction required to control looking and aiming.
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons not required or can be turned off or switched to toggling the action on and off.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates aspects of the game, echoing visual and audio cues.
Adjust Mouse/Stick Sensitivity, Deadzones and Thresholds: Adjust how sensitive mouse/stick controls are and the related deadzones and thresholds.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Large Game Elements: Game characters and other elements are large and distinguishable.
High Contrast Mode: You can adjust the contrast of the game to be high-contrast, or the game already has high contrast visuals.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
No Flashes: No flashing strobe effects or you can disable them.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Motion sickness friendly: Option to reduce motion sickness (motion blur, depth of field, field of vision).
Colourblind friendly: Game doesn’t rely on colour or can switch to colourblind friendly mode.
Colour adjustments: Adjust colours of characters or game elements for greater visibility
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Customise Audio Levels: Control volume levels of specific events and elements in the game.
Visual Depiction of Directional Audio: Indication on screen with arrows, icons, located colour splashes and the like, to show where directional audio for damage, footsteps, environmental or way-finding sounds are coming from.
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping)... read more about system accessibility settings.
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