The Messenger Review
Posted: 6 months ago, last updated 8 weeks ago.
Using gem shards, found after killing enemies or hitting lamps, your character can unlock new abilities such as climbing walls, gliding, shrunken attacks, grappling hook and health bonuses. When you first start playing you posses a double jump, that can be used when dodging an enemy, projectile or hitting an object.
You can visit areas you have already been to find extra hidden items and areas to advance in future or current areas. Later on the game lets you warp to the same levels in the past. This changes between 8-bit and 16-bit graphics and sound, but also adds a layer of platforming puzzles. You can use the warping to avoid enemies, but you need to ensure you are in the right era to finish a specific level.
It's a tough challenge, but provided you have the time and resilience to persevere it's also a very rewarding game to complete.
Rated PEGI 7 with Fear and violence. All enemies disintegrate and sometimes leave behind an item. The enemies range from simple skeletons and bats to strange organic beasts, infected mushrooms and other abominations. The violence towards the human can be described as mild and ‘non-detailed’ due to the pixelated graphics. No real reaction is shown when hit. When you die, you respawn at a check point and have to pay some sort of penalty.
Some of the bosses in this game are quite disturbing. There is a four headed demon, a evil moth that transforms to an evil bat, an abomination from a different dimension, etc. These boss characters are detailed and disturbing enough to trigger a PEGI fear content descriptor.
ESRB EVERYONE 10+ with Crude Humour, Fantasy Violence and Language.
- Difficulty: You can access in-game hints at any point.
- Reading: There is some reading. White text on black background. Some words are coloured for significance but these are a little harder to distinguish. Upgrades are depicted by icons as well as text.
- Controls: You can remap sticks and buttons on the controller as well as the keyboard.
- Image calibration: There are additional visual cues to help in some areas.
- Audio calibration: You can adjust sound and effects volume separately.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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