The Pathless Review
Posted: 7 months ago, last updated 5 weeks ago.
It's unusual because movement and shooting is super simple. Rather than precise targeting the game focuses on timing and fluidity of movement, drawing on the developers previous game, Abzu. Similar to the connection to underwater creatures in that game, here you also forge a close bond with your eagle companion as you hunt corrupted spirits.
The game stays committed to the focus on character and exploration throughout. There is no map to the large world, so you must gain knowledge and "sight" of the land by reaching vantage points. There's also no game over. Instead of the frustration about losing your progress if the cursed spirits get the better of you, they will knock your crystals out of you, hampering your progress towards future flap upgrades.
PEGI 12+ for moderate violence.
ESRB EVERYONE 10+ for Fantasy Violence. As players explore a mysterious island, they forge a bond with an eagle companion, traverse landscapes, solve puzzles, and engage in a handful of boss battles with fantasy creatures (e.g., cursed animal spirits, hydra-like monsters). Boss battles can be frenetic, with players shooting arrows, and enemies spewing fireballs, energy blasts, and lava. Combat is highlighted by impact sounds, cries of pain, and screen-shaking effects.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Practice Area: You can practice freely without opponents or time pressures.
Tutorials: There are helpful tutorials, instructions and tips.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse and Keys: Can play with mouse and multiple keys.
Rapid Pressing Optional: Quick, repeated button pressing not required or can be skipped or disabled.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Outline Interactive Elements: Characters, platforms and enemies can be outlined for visibility.
Audio Cues for Visual Events: Audio is provided to indicate visual events.
Clear Interface: The game navigation, maps and information are clear to read, large or adjustable.
How you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Visual Cues for Audio Events: Text or other visual indicators of audio events.
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). PlayStation 5 has a range of system-wide accessibility settings. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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