The Touryst Review
Posted: 6 months ago, last updated 4 weeks ago.
The open-world nature of the game allows you to move around at your own pace, but as you engage with the main story, the secrets of the islands become yours to explore. Each island hosts a strange alien ruin, which presents the player with a variety of puzzle and platforming challenges set across a number of rooms. Complete the rooms and find the alien energy core from each island to solve the mystery.
As mini recreations of real-world places, the islands each have their own unique theme and activities. Ybiza is the beach party island, complete with its own dance-floor and partygoers, while Hawayy is everything you'd expect from a hula inspired recreation of Hawaii. The volcanic Fijy, greek themed Santoryn and central Leysure Island, provide the game with plenty of variety.
The more you explore the islands, the more fun mini-game activities you'll find to complement the light puzzle element of the main story. Those mini-games are made more interesting by the injection of additional challenges that can be found dotted around the island, so it pays to explore every nook and cranny.
How you can adjust the challenge of play, and assistance the game offers when you fail or get stuck.
Reaction-time Not Critical: Individual game actions don’t need quick reactions.
Low Pressure: Game tasks aren’t time-limited or with a high emphasis on performance. Or there is a low pressure play-mode available.
How much reading or listening comprehension is required, and how accessible this is.
Simple Minimal Reading: Minimal reading is required.
Large Clear Text: Text is large and clear, or can be adjusted to be.
Speaker Indicator: Captions or icons and speech bubbles indicate who is speaking.
How you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
How you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Bright Colourful Palette: Game uses bright colours and is generally high contrast.
Large Game Elements: Game characters and other elements are large and distinguishable.
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games... read more about system accessibility settings.
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