The Walking Dead (Series) Review
Posted: 16 months ago, last updated 6 weeks ago.
These are graphic adventure games, that play out like a novel but with a narrative and characters that change depending on your actions. You can talk to people, explore your location, pick up things and take a wide range of routes.
Although at first, this feels like you are not really changing very much of the game. As time goes by it's clear that you are having a substantial and sometimes grave effect on how the stories play out.
The series includes the following games:
- The Walking Dead (2012) The start of the zombie apocalypse where Lee Everett rescues young Clementine whose parents had travelled to Savannah prior to the apocalypse.
- The Walking Dead 400 Days (2012) is 400 Days is a downloadable episode that bridges between Season 1 and Season 2.
- The Walking Dead Season Two (2013) A year later, Clementine is separated from the other survivors and forced to fend on her own.
- The Walking Dead Michonne (2016) A three-episode series that fleshes out the time between the first two The Walking Dead seasons.
- The Walking Dead A New Frontier (2017) A few years later we find Clementine older now and with AJ, the infant she rescues at the end of Season 2 who is now a toddler.
- The Walking Dead The Final Season (2018-2019) A finally that concludes Clementine's story arc.
Each of these represents a season of content broken into a number of episodes. The complete collection has been gathered together in the following package:
- The Walking Dead: The Telltale Definitive Series (2019) includes all the episodes in one package for PC, PlayStation 4 and Xbox One.
Android has accessibility settings including ways to navigate and interact, although not all games support this. Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games. Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators. PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping). Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games. iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games... read more about system accessibility settings.
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